I have the following problem:
I bind the points to the upper legbone and it looks like this:
http://i.imgur.com/dHdTMqD.jpg
I unbind the points from the bone and it looks like this:
http://i.imgur.com/uev13JW.jpg
Is it possible to automate the process of the shirt being pushed the right way or is it only possible to manually adjust the points like this:
http://i.imgur.com/6S1z92e.jpg
Cloth Behavior
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Cloth Behavior
new account: brahrah
Re: Cloth Behavior
You can set up a Smart Bone Action with the leg bone that includes the points of the shirt. Smart bones can control points on other layers, even if those points are originally bound to other bones.
Adam
Re: Cloth Behavior
Nice thx!
I've also found this video: https://www.youtube.com/watch?v=JujCP2aTPw0
I've only seen the smart bones with the dial bones before, this is a much better use ^-^
I've also found this video: https://www.youtube.com/watch?v=JujCP2aTPw0
I've only seen the smart bones with the dial bones before, this is a much better use ^-^
new account: brahrah
Re: Cloth Behavior
I'm kinda having problems with the smartbones:
http://i.imgur.com/GP5TlJV.jpg
I should manipulate the bone now but it's grayed out.
This one explains it better:
https://www.youtube.com/watch?v=JQjtLo_eyW8
Had to use transform not manipulate.
http://i.imgur.com/GP5TlJV.jpg
I should manipulate the bone now but it's grayed out.
This one explains it better:
https://www.youtube.com/watch?v=JQjtLo_eyW8
Had to use transform not manipulate.
new account: brahrah
Re: Cloth Behavior
Yes. I hardly ever use the Manipulate Bones tool anymore (except to check out binding on frame zero)
Transform Bone tool and the Manipulate Bones tool work quite a bit differently. With Transform Bone you can set keyframes for a single bone without affecting the other bones in it's chain. While Manipulate Bones will set a keyframe for the other bones in the chain as well. A good way to remember this is the name of the tools. Manipulate Bones is plural while Transform Bone is singular.
Transform Bone tool and the Manipulate Bones tool work quite a bit differently. With Transform Bone you can set keyframes for a single bone without affecting the other bones in it's chain. While Manipulate Bones will set a keyframe for the other bones in the chain as well. A good way to remember this is the name of the tools. Manipulate Bones is plural while Transform Bone is singular.
Adam
Re: Cloth Behavior
I thought transform bone was for changing the bones attributes like its size.
new account: brahrah
Re: Cloth Behavior
Think of it like the Swiss Army tool. It's taken the place of 3 tools from earlier versions of AS. We used to have to hop back and forth if you wanted to scale, translate or rotate.
Adam
Re: Cloth Behavior
Transform Bone is actually my primary animation tool--it's used to position, rotate and stretch a character's bones during animation. It's good when you don't desire to manipulate the IK and you want to switch between the three modes quickly for specific bones.mystd wrote:I thought transform bone was for changing the bones attributes like its size.
I use the Manipulate Tool regularly too but in a different way from Transform. Manipulate is mainly used to re-pose the rig using the IK system--you can't do that with Tranform. But you can't independently reposition or stretch bones that are part of an IK chain with Manipulate either, which is sometimes necessary during animation. It's useful to know you can override the IK with Manipulate by holding down the control key--this allows you to independently rotate any bone in the chain--like, for example, to pose the hand bone without affecting the rest of the arm.
Manipulate can also be used to re-position unconnected bones, like target bones, but it can't repostion connected bones--for example, like pupil bones in a face setup. For that, you want to use the Transform Bone tool.
In short, you should become familiar with the capabilities of both tools to make the most of bones animation in ASP.
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