
I'm sure this is a classic issue for art and animation. For the characters supplied with ASP, it seems that most of them will name hands A and D as right and hands B and C as left.
While that's anatomically correct, it seems easier for me to name them base on _the animator's_ left and right, so we don't have to think through what position the character is in. So, my preference is, A and C would be called left and B and D would be called right. My personal focus is to try to make things as fast and easy as possible. Do others like that better or not?
I've also seen U and D used, for Upstage and Downstage as well as front and back. Those seem better than anatomically correct naming, but they still require a little conversion in the head (at least for me, but maybe it's just because I haven't done it much). Also, it's not as helpful for the direct front and back views, though one could easily argue those are used far less.
Another thought I had was to use color coding that aligned with the animator's perspective. It seems that its of greatest concern when dealing with things like that switch layers for hands or when actually constructing the characters. For normal bone animation I don't even think about the sides, but if I have to manipulate something in the actual layers that's when it's an issue.
Anyway, just wondering what other people think about the issue.