Custom character in library has messed up bones

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Jet
Posts: 13
Joined: Sat Jul 09, 2016 2:45 pm

Custom character in library has messed up bones

Post by Jet »

Okay so I put my custom character in the custom content library, the bones were working fine but then when I made a new project and placed my character there and I tried to move the bones, it distorted the character like the bone was controlling all parts and I don't know why that's happening. Help me! (using Moho 12)
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synthsin75
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Re: Custom character in library has messed up bones

Post by synthsin75 »

We'd have to see a file to troubleshoot it.
Jet
Posts: 13
Joined: Sat Jul 09, 2016 2:45 pm

Re: Custom character in library has messed up bones

Post by Jet »

synthsin75 wrote:We'd have to see a file to troubleshoot it.
Hello, how do I send the content file? also some more info: I rigged a character, I tested it out and the bones are binded to the correct layers/points. I then select the character and add it to my library but when I open it in the same project the bone binding is messed up, its the same for new projects. It also messes up the binding when I duplicate it in the original project.
Jet
Posts: 13
Joined: Sat Jul 09, 2016 2:45 pm

Re: Custom character in library has messed up bones

Post by Jet »

bump, even duplicating the layer makes the bones of the duplicate messed up!
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synthsin75
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Re: Custom character in library has messed up bones

Post by synthsin75 »

The duplicate problem is known and will be fixed in the next update. Hopefully that's the same thing causing your library problems.
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