I hope someone can help me with this or I have to start over a week a work.
Ok, I had created the bone rig for the character in this thread. After a week of animating the character with no issues, I realized I had to tweek some points in a bone action. As you can see in the earlier thread, this was causing some weird results, so backed out the change and everything was back to normal.
Then I went to frame 0 and tried to add a smart bone dial but when I added the bone, I noticed all the bones were off. Then I looked at parenting and this is what it showed (see image below). The parenting lines are no longer connected to the bones. They have been offset into space.
Now when I render the animation all the layers and points associated with these bones are way off and warping badly.
Has anyone ever seen this before? Is there a solution?
I'm Windows 7 64bit using Moho Pro 12.1.
I've stripped out all the layers not pertaining to the issue and created 2 files - one where the bones appear to be fine and the other where the bones are out of whack.
Good bones with proper parenting:
https://drive.google.com/file/d/0B0xxX- ... sp=sharing
Bad bones with whacky parenting:
https://drive.google.com/file/d/0B0xxX- ... sp=sharing