creating brushes?
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- cabbage0896
- Posts: 59
- Joined: Thu Oct 27, 2016 2:06 pm
creating brushes?
how do I create my own brush of say a single footprint using a simple vector layer? Is that possible?
- hayasidist
- Posts: 3831
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: creating brushes?
a custom brush in its simplest form is a .png
so to get that from a vector layer you can render preview (control-r) and "save as png" BUT ...
... brush files ought to be square (e.g.) 256 pixels per side -- other dimensions are ok up to (I think) 1024 px. (
I've never actually tried a non-square brush!)
If you want to use "tint using stroke colour" then a black pixel means 100% opacity and greyscale to white or transparent reduces the resulting opacity through to 0%
and "align with curve" IIRC means the vertical centre in the png follows the curve path
so you'll probably need to work with rendered output in a bitmap editing program to get the brush you need
so to get that from a vector layer you can render preview (control-r) and "save as png" BUT ...
... brush files ought to be square (e.g.) 256 pixels per side -- other dimensions are ok up to (I think) 1024 px. (

If you want to use "tint using stroke colour" then a black pixel means 100% opacity and greyscale to white or transparent reduces the resulting opacity through to 0%
and "align with curve" IIRC means the vertical centre in the png follows the curve path
so you'll probably need to work with rendered output in a bitmap editing program to get the brush you need