
I've been trying to think of a way to do this type of thing. In particular I wanted to have the different body positions, and of course, as you show the arm positions, but I kept thinking I'd have to create multiple bone layers. The idea of moving the bones "off camera" and is so nice, because it's so clear and easy to do. The other thing I was trying to do was to move the bone, relative to the vector layer, to accomplish this, and I couldn't figure out how to do it. Now I see, I don't need to do that, just have multiple bones off sight.
I know I am one of many who greatly appreciate all the ideas you share, because you always seem to find elegant and simple ways to bring characters to life. Thanks again!