I'm working on rigging a fullbody turn, but I have an issue with the smartbone dials. I'm using both vector point changes and bone transforming.
When I work on my rig when the smartbones are selected in the actions panel, everything works fine, but when I go into the mainline and I turn the dial, the vectors stay stagnant while the bones still move. How do I fix this?
Vector Changes not Applying to Smart Bones in Mainline
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- synthsin75
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Re: Vector Changes not Applying to Smart Bones in Mainline
Sounds like you have bones in a layer between the controlling smart bone layer and the controlled vectors. Bones cannot influence stuff below other bones.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
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- Posts: 3
- Joined: Fri Feb 10, 2017 8:14 pm
Re: Vector Changes not Applying to Smart Bones in Mainline
Thanks, that was it. I copied all my key frames into a new dial on my main character bone layer and it works!