First:I am using a Mac MacBook Pro Retina, Mid 2012 15 in. OS X 10.11.6,
and Anime Studio Pro 11.2.1 64 bit.
I have studied tutorials and read what I can but I still can not get all the shapes to change to the style I want some shapes change others don't.I believe I have them all set up correctly.
I have no idea what I am doing right or wrong. I keep trying things but after treading water my mental legs are exhausted.
Can some one please look at the file and tell me where I am going wrong. Thanks
Here is the file: https://www.mediafire.com/?n7u3101h8n8pdm1
I might not be understanding styles, if I choose the style (skin tone) shouldn't all the shapes that have that style change color? Because that for me is not working.
Figured it out from reading this Postthread:viewtopic.php?f=5&t=27631 the GPU acceleration must be off in Display Quality for it to work properly. Why I have no Idea but it works now.
Ah! That's good to know. I had a bunch of suggestions but I wouldn't have thought of that one. I normally have GPU Acceleration turned off because it causes masks to display incorrectly, but I had not known it affected Styles too.
Since you're new to Styles, here are some tips:
Lately, I've been making a separate 'line' custom Style so I can 'globally' change the line weights in a character without changing the fills.
For example, recently I built a complex character at work and used brush textures for all the edges because that's what I saw in the concept art. But then it turned out the art director really wanted clean lines for the animation. Fortunately, I had made a Style specifically for outlines so it was simply a matter or removing the brush texture from that single Style. Some of the lines had a specific color but since that was defined in the regular style and not the custom style, it remained unchanged.
Another use might be to adjust the line weights because the character is very close to camera or very far away. If you have Scale Compensation enabled, Moho will actually do this for you automatically, but sometimes might still wish to tweak it manually to make it 'look' right--for example, if the lines look too 'thick' when the character is very close or too 'weak' when far. And if you have Scale Compensation turned off for some reason, this will give you the flexibility to adjust the line weights as you see fit.
When naming my Styles I like to prefix the name with a short version of the character's name (unless the Style is meant to be shared by other characters/items.) This makes it easier to identify who the Style belongs to in the list.
Naturally, not all of the above is suitable for everyone or every project. Using custom Styles can be really powerful but, it takes a bit of trial and experience to use them effectively. At one time, I think I was over-using Styles and I found that many of my custom styles had been a waste of time to set up and may have made editing more difficult. The trick is in anticipating exactly how you want to use styles in your project and be careful not to over-do it. If you're not sure when to use a custom Style and when to stick with a regular Style, just try a bunch of stuff. In time, you'll figure out a system works best for you and your projects.
Last edited by Greenlaw on Thu May 18, 2017 1:36 am, edited 2 times in total.