walk sequence in front view? any tips?
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- cabbage0896
- Posts: 59
- Joined: Thu Oct 27, 2016 2:06 pm
walk sequence in front view? any tips?
Would anyone have any tips on creating a walk sequence of a character walking in a front(or back) view? Aside from the translation change of walking into the distance, is there any way to manipulate the bones to look relatively normal? I've tried a few different ideas and I keep ending up with that "South Park" type of bouncing instead of walking. maybe different bone constraints? Different bone structure in the leg? open to all suggestions......
- neeters_guy
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- Joined: Mon Sep 14, 2009 7:33 pm
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Re: walk sequence in front view? any tips?
It might be useful to export a front-view character from character wizard and take a look at the walk cycle there.
There are lot of threads on this subject. A quick search brings this: How to make FORWADING walk cycle more smoothly ?
In particular, check out guyver's video referenced in that thread.
There are lot of threads on this subject. A quick search brings this: How to make FORWADING walk cycle more smoothly ?
In particular, check out guyver's video referenced in that thread.
- cabbage0896
- Posts: 59
- Joined: Thu Oct 27, 2016 2:06 pm
Re: walk sequence in front view? any tips?
thanks neeters_guy your frame by frame illustrations were exactly what I needed. the examples showed (bone ) location in particular the grid on the floor helps a lot. I appreciate your time to answer my rookie questions.