Okay, after reading the help files, and maybe I just inadvertently skipped it, I'm looking for a better way to keyframe curves.
When I add a new keyframe point curvature isn't included in those keyframes. Just the point position. So I have been manually adjusting the curves of each point before I go on to animate the curves so that they have a definite start and end point. I imagine there's an easier way to force the "Add keyframe" command to include the curves of all of the points so I don't have to do this manually for every point I want to animate.
auto keyframe point curvature?
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- LeviFiction
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- synthsin75
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Re: auto keyframe point curvature?
Draw>Freeze Points
- Wes
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- LeviFiction
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Re: auto keyframe point curvature?
Okay, yeah never would have thought of that. The Help files makes it sound like the nodes will be in-editable at all so didn't seem like what I wanted.
Thank you for that.
Thank you for that.

- synthsin75
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Re: auto keyframe point curvature?
Nah, it just freezes the position and curvature for the current frame...mostly used for setting hold keyframes.
Glad I could help.
Glad I could help.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/