I have a circle vector with a blur radius about 10. I control the size and opacity of this circle with a smart bone dial. It is used to simulate vibrations coming out of a speaker. When I first created the "spot", the blur rendered nicely even in design time. Previewing a single frame also looks good. As soon as I add the smart bone to it, however, the blur does not render in design time anymore, though it does if I preview the frame. Then, if I animate the spot using the bone dial, now the spot doesn't render its blur at all, even if I preview the animation (Ctrl-Shift-R). If I actually eport it as an mp4, the spot renders correctly. Is there a way to see this blur effect when previewing the video?
Not only that, but all the guidelines and everything are rendering when I preview animation. I can see the bone itself moving, basically whatever I see in design mode renders as well when I preview. ???
Render blurs in preview
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- Jkoseattle
- Posts: 433
- Joined: Tue Nov 08, 2016 6:39 pm
Render blurs in preview
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- synthsin75
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Re: Render blurs in preview
Ctrl+R is an export quality single frame render. Ctrl+Shift+R is a preview animation used for quickly checking timing, and just renders the workspace, as is.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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- Jkoseattle
- Posts: 433
- Joined: Tue Nov 08, 2016 6:39 pm
Re: Render blurs in preview
Got it, thank you!
Most of the time I'm doing music stuff. Check me out at http://www.jimofseattle.com/music.
Thing I did for work: https://www.youtube.com/watch?v=LgFYGqifLYw
Thing I did for work: https://www.youtube.com/watch?v=LgFYGqifLYw