On my current project, I want the clothes of my character to be grabbed by something and as they run away, their clothes get stretched out across scene until they get ripped off.
I thought I could use this by selecting the points on the layer and stretching that out, but it comes out rather distorted, probably due to the new coloring system (which adds new lines and points automatically).
Heres the project view:
https://sta.sh/01yx7vu6i91h
And for references sake, this is what I was going for:
https://sta.sh/01pg4l9mu9dn
Is there a more professional way to do this?
Stretching Clothes in Animation
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Stretching Clothes in Animation
Put a stretchable version of the shorts on another layer and toggle visibility between the two.
Cheers
D.K
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
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- synthsin75
- Posts: 10253
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Re: Stretching Clothes in Animation
Make the point curvature between the two parts peaked.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Scripting reference: https://mohoscripting.com/
Re: Stretching Clothes in Animation
Forgive me, but I'm not as experienced in the advanced tools yet. How do I make a stretchable layer?DK wrote:Put a stretchable version of the shorts on another layer and toggle visibility between the two.
Cheers
D.K
Re: Stretching Clothes in Animation
First option (slightly more complicated) Make another vector drawing of the pants on a different layer, this version of the pants would have more points in it than your first set of pants, so when you stretch out the points they behave themselves. You then use visibility to turn of the first layer of pants and turn on the second layer when you need to animated the the pants stretching.
Or, the easier option, like Wes suggested, select the points on your original pants where they are curving outwards and use the point curvature tool to wind back the curvature on the points so the lines are straighter.
Cheers
D.K
Or, the easier option, like Wes suggested, select the points on your original pants where they are curving outwards and use the point curvature tool to wind back the curvature on the points so the lines are straighter.
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Re: Stretching Clothes in Animation
A little unorthadox, but it worked. Thanks.
Re: Stretching Clothes in Animation
There are so many ways you can animate things in Moho. You just have to choose the least unorthodox that suits I guess 
Cheers
D.K

Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
- hayasidist
- Posts: 3830
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: Stretching Clothes in Animation
a general principle I apply when I want things to grow / stretch is to draw the stretched / full grown shape on frame 0 then on frame 1 push the points, shrink the bones etc to make the compacted version, so that achieving growth is a simple case of hitting "reset" on whatever I've changed on frame 1. And, yeah - for sure, there'll be times when I need a few intermediate keys to change an otherwise linear (spatial) interpolation into an arcing or other non-linear motion, but I find this works well for me.
Re: Stretching Clothes in Animation
Nice suggestion hayasidist. Working backwards 
Cheers
D.K

Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315