Full body shot with brush on strokes

Full body shot with brush removed from stroke

Moderators: Víctor Paredes, Belgarath, slowtiger
As long as you have a brush applied, Moho doesn't try to second guess when you want a plain stroke, i.e. lose any brush effect. Other software may use vector brushes, which are resolution independent. You might not be able to see a vector brush at a great enough distance, but it's still there. Whereas with raster brushes, anti-aliasing can wipe them out when too small, just like the details of any other bitmap image.vealti wrote: At some point as you zoom out the camera or scale down the character I'd expect the brush stroke to lose any "brush" effect and look more like a solid line. This would match up with my experience in other software. That's my question, on my renders the strokes with a brush effect become a dashed line instead of a solid line as they get scaled down. That along with even close ups of strokes with brushes looking jagged made me wonder if strokes using brushes just don't work well in Moho or if I'm doing something wrong.
Hey, that's super interesting, thanks for sharing that. So does this mean that antialiasing is happening within the brush itself and not across the rendered image?hayasidist wrote:An approach I've used to custom brushes is to make sure I have good clear space on the "outside" of the brush .png - e.g. I have a 512px brush - so I only use a circle of about 300 px for the texture - outside that it's all transparent.
I don't quite follow, so are you saying that a longer lens makes for more or less antialiasing?another observation is that zooming can change the number of brush images for a given line segment (because of scale compensation?)
what I found was that, by taking the brush image out to the edge, it's the edges that produce jaggies; and, in one instance, I found that it looked as though there was some weird wrap-round from top to bottom... I'll see if I can dig that brush out - and if file history has kept an earlier "misbehaving" version.chucky wrote:Hey, that's super interesting, thanks for sharing that. So does this mean that antialiasing is happening within the brush itself and not across the rendered image?hayasidist wrote:An approach I've used to custom brushes is to make sure I have good clear space on the "outside" of the brush .png - e.g. I have a 512px brush - so I only use a circle of about 300 px for the texture - outside that it's all transparent.
Say you have a line segment that fits 8 brush images in it at default camera position. Now zoom the camera and that number changes from 8. But your question prompted me to look into this more -- I've always just avoided moving / zooming the camera "too much" when using (some specific) custom brushes.I don't quite follow, so are you saying that a longer lens makes for more or less antialiasing?another observation is that zooming can change the number of brush images for a given line segment (because of scale compensation?)