Sometimes when setting up smart bone actions i experience some really weird point-movement and i want to know what is the best strategy to avoid this/get rid of this.
I recorded a video of the problem:
https://www.dropbox.com/s/tdm2lyslhf50e ... m.mp4?dl=0
Each Key-Position for itself is fine, but the interpolation between is really messed up for some points.
I tried to fix it manually (in kind of a frame-by-frame-approach) or tweak the motion graph for those points to smooth out the motion, but it still produces really weird and jumpy results.
Can anyone give me a clue why this happens and what the best way to get rid of this is?
Thanks a lot!
