Could be a (More) "Real" Perspective Points Tool?
Moderators: Víctor Paredes, Belgarath, slowtiger
Could be a (More) "Real" Perspective Points Tool?
I mean, really couldn't be a tool which I can simulate better perspective rotations of the shapes instead the actual results? Actually shapes are deformed in a very weird and unreal way when you treat to deform it near maximun values (to simulate 90º rotation, i.e.) I know this is only a plane simulation and can be difficult to resolve, but maybe the possibility of can control the "force" (to avoid bounded points go away) at least, or the center of deformation, to can deform just in the way that you want, it'd a good start point o f begin... THANKS!