
make a dial for the actual bone - not smart bone action?
Moderators: Víctor Paredes, Belgarath, slowtiger
make a dial for the actual bone - not smart bone action?
Is it at all possible and forgive me if it's very simple, maybe I have been trying too hard to come up with an answer that I cannot see it. I tried searching this forum but couldn't find any tips to use dials with bones. I have several image layers rigged with one bone that moves the image to left or right and I need to make them move to the exact spot on left or right - al of them at the same spot, but to do that I have to go to individual layer and move the bone and repeat it several times resulting in the images on different image layers not to be perfectly aligned. I was hoping to make dials for all of them so that I can control their movements better. I hope it's not an obvious simple answer that I just missed - I'm only beginning in moho. Thanks! 

Re: make a dial for the actual bone - not smart bone action?
As long as all images are rigged inside the same bone layer, just declare 1 bone the master and let it control the angle of all others.
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Re: make a dial for the actual bone - not smart bone action?
Hi Slowtiger, they're not, they're all separate bone folders encompassing sometimes a switch folder.
Re: make a dial for the actual bone - not smart bone action?
It sounds like you could've benefited from one of my lazy animator tricks: I animate only 1 image bone completely, then multiply the bone layer and exchange the images in it. (Usually I put all images into that first bone layer and switch all invisible but one, so I cvan even skip that importing step later.)
AS 9.5 MacPro Quadcore 3GHz 16GB OS 10.6.8 Quicktime 7.6.6
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
Moho 14.1 Mac Mini Plus OS 13.5
- Víctor Paredes
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Re: make a dial for the actual bone - not smart bone action?
Can you share the file? I'm very sure there will be an easy solution, but it's hard to know without seeing the details/






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Re: make a dial for the actual bone - not smart bone action?
Good to know, Slowtiger, I'll try it next time. Cheers!
Re: make a dial for the actual bone - not smart bone action?
Hi Victor, thanks for your reply, but I can't share it, when I'm freer I'll do something similar and show you for sure!
- funksmaname
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Re: make a dial for the actual bone - not smart bone action?
This may not apply, since we can't see your exact issue - but why not just group all layers in a parent layer and use a layer transform to move everything together?
Re: make a dial for the actual bone - not smart bone action?
Thanks Funksmaname, I will definitely try that! Update: I did, and it works great, such a simple solution, thanks so much! 
