I have been useing the script all day, at a friends house. Wanting to make him and i make a flash series.
Although im finding it hard, as flash tools are great, and i use them allot. This program and the BONE feature is GREAT!!!!!!
ALthjough i can not see how to create scenes?
This defenetly needs incoperateing please?
(also be good if better timescale, be able to add/remove, move layers)
I recomend checking out SWISH.. Very nice (and easy) tool.
Scenes
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- jezjones29
- Posts: 339
- Joined: Tue Jan 31, 2006 9:43 pm
- Location: Wales, UK
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Has any more thought been put into scenes?
Here's my idea...
http://gamer101.com/moho/#requests
What do you think?
Here's my idea...
http://gamer101.com/moho/#requests
What do you think?
Scene's are great, but i think Moho's focus is on animation, not on being a full fledge publishing app (wouldn't it be nice though... especially at this price).
Here's a work around:
Seeing that you're making a flash series, find a flash editing application, like Macromedia's Flash (ebay it to find cheap prices), KoolMoves and i think Swish is one.... i've lost track on the applications but those are pretty much it.
In those apps you can make scene's. All you got to do is make your animation in MoHo, sync with sound and whatever. Save the file as "Scene 1" and export to flash. Import it into one of those flash programs, re-add the sound again and hopefully everything will work. Plus it might be compressed a bit more, bonus.
It works for me as i'm currently having to work like this. It's easy once you get used to it, its all apart of a work flow i suppose.
Same for video i guess: animate in MoHo, export to Quicktime of AVI (even an image sequence), and import into video editor.
...so, yeah, moho can't do scene's.
Here's a work around:
Seeing that you're making a flash series, find a flash editing application, like Macromedia's Flash (ebay it to find cheap prices), KoolMoves and i think Swish is one.... i've lost track on the applications but those are pretty much it.
In those apps you can make scene's. All you got to do is make your animation in MoHo, sync with sound and whatever. Save the file as "Scene 1" and export to flash. Import it into one of those flash programs, re-add the sound again and hopefully everything will work. Plus it might be compressed a bit more, bonus.
It works for me as i'm currently having to work like this. It's easy once you get used to it, its all apart of a work flow i suppose.
Same for video i guess: animate in MoHo, export to Quicktime of AVI (even an image sequence), and import into video editor.
...so, yeah, moho can't do scene's.
--Scott
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- jezjones29
- Posts: 339
- Joined: Tue Jan 31, 2006 9:43 pm
- Location: Wales, UK
- Contact:
Good points but I own a copy of Flash and SwishMax but both find it hard to import large Moho animations due to the way Flash files are made; I'm not saying it can't be done as I do use this method for small files. I also agree that Moho isn't a fully fledged publishing app and I don't want it to be, but flash files are hard to work with once they're made and this feature I'm sure would help everyone, and I'm sure Lost Marbles is up to the challenge 

Definitely (and as I have still comented in many other ocasions) ...I'd LOVE it!
Without any doubth, the planification and control over animations it'd be incredibly improved from the first frame to the last of they, yeah... The benefits of scenes are so much that I'm sure we'll can see it someday in Moho
, that would be the logic evolution and it seems clear, but well... it'd represents a big change on the Moho way and of course the only question now is when it could be possible... 



yeah i know what you mean about the file size issue's and that some really big files cannot be imported.jezjones29 wrote:Good points but I own a copy of Flash and SwishMax but both find it hard to import large Moho animations due to the way Flash files are made; I'm not saying it can't be done as I do use this method for small files. I also agree that Moho isn't a fully fledged publishing app and I don't want it to be, but flash files are hard to work with once they're made and this feature I'm sure would help everyone, and I'm sure Lost Marbles is up to the challenge
As a work around, export everything layer by layer. You'll have more control over the compression (via import into flash and re-exporting it) of the files, and see what layers are causing the huge file size.
And you sometimes get a file which won't import because of the animated content, export it as a layer but at different points on the timeline. Example: The whole animation takes up 200 frames, split the exports to 50 frames at a time, so you'll get 1-50, then 51-100 etc. Import those and slap them together in Flash and re-export it.
I've also found that i'm animating the layers, rather than the points within the layer, if you get me? It means that the file compresses better. Though you may have to move a point with in a layer to gain a realistic motion, it shouldn't effect the file size dramatically.
Tangent.
--Scott
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