2 observations (I hope they're constructive):
1) Screen looks kinda crowded - I would think it would look very complicated with 8 sharks on screen
2) The island top right looks like it's floating on top of the sea. Islands are the tops of mountains. You can see the underside of the boat and the pier(?), so it looks a bit inconsistent. Tell me if I'm being pedantic! (I know it's one of my faults...)
Monkey Diver App
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Monkey Diver App
You can't have everything. Where would you put it?
Re: Monkey Diver App
Hi jahnocli. Thanks for the observations. unfortunately I give my art to the coder and he places it as he sees fit ( not the best way to art direct a project) but we a re a very small team of 2
I will pass your comments to him.
D.K

D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Re: Monkey Diver App
The very first design looked clean and uncomplicated. Things seem to have gotten out of hand!
You can't have everything. Where would you put it?
- synthsin75
- Posts: 10253
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: Monkey Diver App
I agree that the first one looked more appealing.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: Monkey Diver App
Yes I agree with you both. The design difference may be a result of putting in the Parallax effect where the layers of sand have been stacked higher in frame so they move as you scroll downwards. When we put those sand layers in it darkened the whole design down and brought up the floor level. It's way different to just one screenshot as you can move from side to side as well as descend so the design of the screen is always altering. When we get a public test build up I will post here so you can see it in action. I will suggest the coder to do some cleaning up with the colours and the de cluttering on object screen placement so it's more in line with the original concept.
Thanks for the help with this guys!
Cheers
D.K
Thanks for the help with this guys!
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Re: Monkey Diver App
The colours might be the key. Thought to join in when I saw the splash screen, with the same remark.
On s.s. colours are rather muted and in the game, perhaps you could use light/er colours to depict the depth. This might not be in line with the actual physics but the depiction of depth is just the depiction.
On s.s. colours are rather muted and in the game, perhaps you could use light/er colours to depict the depth. This might not be in line with the actual physics but the depiction of depth is just the depiction.
Re: Monkey Diver App
Thanks Maestral.
Looking at the two images side by side there is definitely too much dark on screen in the coded version.
Your comments and suggestions are much appreciated.
Cheers
D.K
Looking at the two images side by side there is definitely too much dark on screen in the coded version.
Your comments and suggestions are much appreciated.
Cheers
D.K
http://www.creativetvandmedia.com
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
My store on Renderosity:
https://www.renderosity.com/mod/bcs/?uid=921315
Re: Monkey Diver App
You're most welcome.
Keep it rolling and full sails!
Keep it rolling and full sails!
