I recently stumbled across this little gem. I was astonished by how smooth the animation was and how they incorporated 2d with 3d so seamlessly. I highly recommend checking it out.
Klaus
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Klaus
Here's a quick interview that was posted last month. I can't wait to see it.
http://www.cartoonbrew.com/interviews/s ... 13621.html
http://www.cartoonbrew.com/interviews/s ... 13621.html
Adam
Re: Klaus
Hand drawn, no CGI. Wow.drumlug13 wrote:Here's a quick interview that was posted last month. I can't wait to see it.
http://www.cartoonbrew.com/interviews/s ... 13621.html
Cheers, Larry
- Barry Baker
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Re: Klaus
This looks excellent!
Re: Klaus
Yeah, Klaus is a beautiful movie!
The movie was screened at my workplace last week, and the director Sergio Pablos and animator James Baxter did a presentation about it and explained the unusual look of the film.
For the characters, they basically hand-created splines over hand-drawn 2D animation to create lighting effects normally seen in 3D animation, like ambient occlusion, subsurface scattering, radiosity, etc. The result is 2D animation that looks incredibly painted and modeled. This process would normally be painstakingly tedious but they used custom software that can track the lines in the drawings accurately and blazingly fast. But regardless of the digital tracking assistance, the artists' still had to 'light' these drawings by hand, and their mastery of the technique is impressive.
There's 3D animation in the film too, mostly the backgrounds and props, and the seamless blending of 2D and 3D techniques is amazing. When asked, the director refuses to label the movie 2D or 3D animation, he simply wants to call it animation...and he's absolutely right.
Besides the cool look of the movie, I liked the story a lot. It's an interesting take on the 'origin' story--not at all about a magical character but rather about how a non-magical character's story becomes the mythology. And told in a funny way too.
The movie was screened at my workplace last week, and the director Sergio Pablos and animator James Baxter did a presentation about it and explained the unusual look of the film.
For the characters, they basically hand-created splines over hand-drawn 2D animation to create lighting effects normally seen in 3D animation, like ambient occlusion, subsurface scattering, radiosity, etc. The result is 2D animation that looks incredibly painted and modeled. This process would normally be painstakingly tedious but they used custom software that can track the lines in the drawings accurately and blazingly fast. But regardless of the digital tracking assistance, the artists' still had to 'light' these drawings by hand, and their mastery of the technique is impressive.
There's 3D animation in the film too, mostly the backgrounds and props, and the seamless blending of 2D and 3D techniques is amazing. When asked, the director refuses to label the movie 2D or 3D animation, he simply wants to call it animation...and he's absolutely right.
Besides the cool look of the movie, I liked the story a lot. It's an interesting take on the 'origin' story--not at all about a magical character but rather about how a non-magical character's story becomes the mythology. And told in a funny way too.

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D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
D.R. Greenlaw
Artist/Partner - Little Green Dog
Little Green Dog Channel | Greenlaw's Demo Reel Channel
- Pierre Gombaud
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Re: Klaus
For those interested with the behind-the-stage technics about the lighting, take a look at this video
The tool used (LaS) is not commercially available but here is a demonstration on how it works (at 7:55)
Here are all the other videos available
The tool used (LaS) is not commercially available but here is a demonstration on how it works (at 7:55)
Here are all the other videos available
- alanthebox
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Re: Klaus
not sure if you caught it in the general discussion board, but a user here created a pretty in-depth tutorial on how to achieve similar lighting control in moho: http://www.lostmarble.com/forum/viewtop ... 9&start=15