Transform Bone at frame 0 that changes the drawing

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Daxel
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Joined: Wed Mar 27, 2019 8:34 pm

Transform Bone at frame 0 that changes the drawing

Post by Daxel »

Sometimes I want to make an adjustment to a rig that could be easily done just moving some bone, like moving an arm a little bit. But as you know using the transform bone tool on frame 0 doesn't really affect the drawing. While I understand that this behaviour is very useful in a lot of cases, I often find myself in this situation in wich I would love to have an alternative transform bone tool mode that could change the bone position and also the drawing on frame 0.

This post is at the same time a feature proposal, a script proposal, a way to ask if you have a better way to achieve this and also to share how I do it.

Right now the best way I have to do this is to move the bone in another frame (like frame 1), then use the bake frame script by Hayasidist or the bake bone script by Dkwroot to capture a keyframe of the new state of the drawing and then copy-pasting both, the bone and the drawing keyframes from frame 1 to frame 0.
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synthsin75
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Re: Transform Bone at frame 0 that changes the drawing

Post by synthsin75 »

The bone offset tool can also do that, but it leaves frame zero unchanged. The bone and its associated art jump into the new position on frame one (or manipulate bone tool on frame zero), but without any keyframes.
Daxel
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Joined: Wed Mar 27, 2019 8:34 pm

Re: Transform Bone at frame 0 that changes the drawing

Post by Daxel »

synthsin75 wrote: Sun Jan 10, 2021 8:24 pm The bone offset tool can also do that, but it leaves frame zero unchanged. The bone and its associated art jump into the new position on frame one (or manipulate bone tool on frame zero), but without any keyframes.
Thats correct, but I dont like to make adjustments like that because, for example, each time you are working on frame 0 to add a new drawing to the rig, you are not looking at the real design. So I would rather take the effort to change it on the frame 0 with the bake frame script, but an easier way would be useful and I think that moving the bones to make a design adjustment on the rig is something intuitive that begginers tend to try without success, so it could be a nice feature to have.
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