Target bones not referencing their referenced duplicates!
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- striker2311
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Target bones not referencing their referenced duplicates!
I am working on a project where I need to make reference layers (using reference layers because it is needed in body turn so the limbs and legs can be moved up or below a certain layer) of limbs and legs which are controlled by target bones, but when I am animating original layer through target bones, target bones are not copying their positions in the referenced layers as desired.
Is there a way or script to do the job in which the reference layer also copies its original layer's target bone?
Is there a way or script to do the job in which the reference layer also copies its original layer's target bone?
- synthsin75
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Re: Target bones not referencing their referenced duplicates!
Not sure I follow. Are you just referencing the art layers or the bone layer too?
- Wes
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- striker2311
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Re: Target bones not referencing their referenced duplicates!
I'm referencing bone layer. Bone reference layers are working fine when i move only bones without using targets but not doing good when they're moved using target bonessynthsin75 wrote: ↑Fri Jun 25, 2021 7:13 pm Not sure I follow. Are you just referencing the art layers or the bone layer too?
- striker2311
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Re: Target bones not referencing their referenced duplicates!
Ok now I'm getting it is sometimes taking that reference mainly only first time after reopening Moho then refrence layer is not taking original layer's reference.synthsin75 wrote: ↑Fri Jun 25, 2021 7:13 pm Not sure I follow. Are you just referencing the art layers or the bone layer too?
Please tell me something to fix it.
- synthsin75
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Re: Target bones not referencing their referenced duplicates!
I'm still not sure I'm following. Maybe a screenshot of the layers window or PM me a file or something.
- Wes
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- striker2311
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Re: Target bones not referencing their referenced duplicates!
Here's the link to the video i tried to describe my problem in this, so please check itsynthsin75 wrote: ↑Fri Jun 25, 2021 8:10 pm I'm still not sure I'm following. Maybe a screenshot of the layers window or PM me a file or something.
https://drive.google.com/file/d/1OsUsLE ... p=drivesdk
- synthsin75
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Re: Target bones not referencing their referenced duplicates!
I can see the problem in your video, but I doubt I'd be able to solve it from a video alone.
But as for general suggestions, I wouldn't reference my entire bone layer. I'd reference the art layers and swap the visibility of those, with the added benefit of be able to do that with a smart bone (like your turn dial).
But as for general suggestions, I wouldn't reference my entire bone layer. I'd reference the art layers and swap the visibility of those, with the added benefit of be able to do that with a smart bone (like your turn dial).
- Wes
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- synthsin75
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Re: Target bones not referencing their referenced duplicates!
Watching your video again, it looks like you deleted a bone translation keyframe from the reference and then deleted it from the original. If so, changing the reference likely broke it. You basically told Moho that you want the referenced bone translation to be different from the original. You'll likely need to re-sync that reference to the original.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Re: Target bones not referencing their referenced duplicates!
Tip: When I make a Reference layer, I like to append the name with REF. For example, layerName becomes layerName_REF. I might even use a special layer color to distinguish it from others, specifically the original layers. This helps prevent me from making animations to that layer by mistake.
You might also consider using Wes' Lock Layers script to prevent you from accidentally editing it.
http://lostmarble.com/forum/viewtopic.p ... er#p186531
You might also consider using Wes' Lock Layers script to prevent you from accidentally editing it.
http://lostmarble.com/forum/viewtopic.p ... er#p186531
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- striker2311
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Re: Target bones not referencing their referenced duplicates!
How can i re-sync it ?synthsin75 wrote: ↑Fri Jun 25, 2021 11:11 pm Watching your video again, it looks like you deleted a bone translation keyframe from the reference and then deleted it from the original. If so, changing the reference likely broke it. You basically told Moho that you want the referenced bone translation to be different from the original. You'll likely need to re-sync that reference to the original.
- striker2311
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Re: Target bones not referencing their referenced duplicates!
Thanks greenlaw I'll definitely take your tips into consideration and start using them right off the bat.Greenlaw wrote: ↑Fri Jun 25, 2021 11:56 pm Tip: When I make a Reference layer, I like to append the name with REF. For example, layerName becomes layerName_REF. I might even use a special layer color to distinguish it from others, specifically the original layers. This helps prevent me from making animations to that layer by mistake.
You might also consider using Wes' Lock Layers script to prevent you from accidentally editing it.
http://lostmarble.com/forum/viewtopic.p ... er#p186531
- synthsin75
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Re: Target bones not referencing their referenced duplicates!
Right-click the reference layer and Sync All Channels To Original.
- Wes
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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- striker2311
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Re: Target bones not referencing their referenced duplicates!
It is great it worked for positioning now reference bone layer is moving with his original layersynthsin75 wrote: ↑Sat Jun 26, 2021 5:41 amRight-click the reference layer and Sync All Channels To Original.
But I had set bone layer's visibility off in body turn and when i re-sync refrence layer to original then reference layer becomes visible throughout body turn
- striker2311
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Re: Target bones not referencing their referenced duplicates!
Here's the link to my file please check it:synthsin75 wrote: ↑Sat Jun 26, 2021 5:41 amRight-click the reference layer and Sync All Channels To Original.
https://drive.google.com/file/d/1rKeiUq ... sp=sharing
- synthsin75
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Re: Target bones not referencing their referenced duplicates!
Yeah, re-syncing all channels would remove the independent visibility on the reference. You can redo that.
In hindsight, you could have added a bone translation key to the reference, so the channel would show again, and right-click the channel icon to just re-sync one channel.
In hindsight, you could have added a bone translation key to the reference, so the channel would show again, and right-click the channel icon to just re-sync one channel.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
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Scripting reference: https://mohoscripting.com/