Target bones not referencing their referenced duplicates!

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striker2311
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Re: Target bones not referencing their referenced duplicates!

Post by striker2311 »

synthsin75 wrote: Sat Jun 26, 2021 9:28 am Yeah, re-syncing all channels would remove the independent visibility on the reference. You can redo that.

In hindsight, you could have added a bone translation key to the reference, so the channel would show again, and right-click the channel icon to just re-sync one channel.
I'm sorry to ask this but what's bone translation key and how do i do that.
I didn't quite understood it.
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synthsin75
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Re: Target bones not referencing their referenced duplicates!

Post by synthsin75 »

When you change a bone's position on the timeline, it adds a bone translation keyframe.
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striker2311
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Re: Target bones not referencing their referenced duplicates!

Post by striker2311 »

synthsin75 wrote: Sat Jun 26, 2021 10:08 am When you change a bone's position on the timeline, it adds a bone translation keyframe.
I got what you said thanks. It looks like I'm still not familiar with some basic terminologies :oops:

I want to ask if any script can be written to do that automatically i mean that (to re-sync single bone layer manually in channel) will be a thing to keep in mind while animating and it can be easily slipped away. So any script which will automatically re-sync one single key of refrence bone layer to original, if it is not.
I never got into writing any script and don't know how they're made, so I'm curious if it's by any means possible
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striker2311
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Re: Target bones not referencing their referenced duplicates!

Post by striker2311 »

A bit of update for someone who might be facing the same problem in the future.
If you want to delete a key in channel which have a reference layer then You should delete the key of original layer and that way the reference layer won't snap away from original one.

and if by any chance you have deleted reference layer's key then as suggested by synthsin above go to layer panel right click on reference layer select re-sync to original layer but it will remove any visibility setting you have set separately in any smart bone dial of reference layer.

if you have something like visibility of reference layer set on and off separately in a smart bone dial (like in my case in was body turn where I had set my visibility on and off few times) create a key after animating where you are having a problem by just simply clicking on that reference then on channel icon of the reference right click and select sync to original channel. It will re-sync only one channel to the original layer and it won't affect any visibility setting of reference layer.

And you should use above script suggested by Greenlaw which is made by Synthsin to prevent yourself from making any changes in reference layer.

Once again Thank you Wes and Greenlaw. :D
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synthsin75
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Re: Target bones not referencing their referenced duplicates!

Post by synthsin75 »

striker2311 wrote: Sat Jun 26, 2021 10:35 am I want to ask if any script can be written to do that automatically i mean that (to re-sync single bone layer manually in channel) will be a thing to keep in mind while animating and it can be easily slipped away. So any script which will automatically re-sync one single key of refrence bone layer to original, if it is not.
I never got into writing any script and don't know how they're made, so I'm curious if it's by any means possible
No, we don't have scripting access to individual channel syncing. We can only update/sync the entire reference layer by script.
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striker2311
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Re: Target bones not referencing their referenced duplicates!

Post by striker2311 »

synthsin75 wrote: Sat Jun 26, 2021 7:27 pm
striker2311 wrote: Sat Jun 26, 2021 10:35 am I want to ask if any script can be written to do that automatically i mean that (to re-sync single bone layer manually in channel) will be a thing to keep in mind while animating and it can be easily slipped away. So any script which will automatically re-sync one single key of refrence bone layer to original, if it is not.
I never got into writing any script and don't know how they're made, so I'm curious if it's by any means possible
No, we don't have scripting access to individual channel syncing. We can only update/sync the entire reference layer by script.
I see, no problem i just need to be a little bit careful while Animating
Thanks Synthsin :D
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synthsin75
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Re: Target bones not referencing their referenced duplicates!

Post by synthsin75 »

My lock layer script should help with that.
chucky
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Re: Target bones not referencing their referenced duplicates!

Post by chucky »

Greenlaw wrote: Fri Jun 25, 2021 11:56 pm Tip: When I make a Reference layer, I like to append the name with REF. For example, layerName becomes layerName_REF. I might even use a special layer color to distinguish it from others, specifically the original layers. This helps prevent me from making animations to that layer by mistake.

You might also consider using Wes' Lock Layers script to prevent you from accidentally editing it.

http://lostmarble.com/forum/viewtopic.p ... er#p186531
Good tips !
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striker2311
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Re: Target bones not referencing their referenced duplicates!

Post by striker2311 »

synthsin75 wrote: Sat Jun 26, 2021 10:16 pm My lock layer script should help with that.
Yeah there won't be a problem now that I got your lock layer script..
Thanks Wes
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