
I animated a bubble popping using point animation. When the bubble pops, it creates a lot of bubble chunks. These bubble chunks should only persist for a fraction of a second, right? The problem is, I can't get rid of them. If I delete the points of a chunk at some point, the entire animated shape is deleted throughout time. And if I change the style of the bubble chunk's "shape" so that is displays neither a fill nor a stroke, the chunk vanishes throughout time.
My solution was to use STEP interpolation and drag the chunks off to the side, out of the view port, at the moment they should blink out of existence. It works, but is this the best solution?
I suppose I could place each bubble chunk on its own layer and make each layer invisible at some point. But I like having all the chunks on one layer...
What would you do?
Note: All the chunks don't vanish on the same frame.
Thanks.