Ok, so I'm making a character whose entire body is covered with eyeballs. I would like them to be different colors with pupils constantly moving around as though they're all independent but then all focusing in the same direction when something important happens.
What's the fastest way to do that? Is there a trick? Or do I make that many layers and try to bind them and keep them in one place, which sounds nightmarish.
Thanks everyone.
Eye have a question
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- alanthebox
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Re: Eye have a question
I don't have any guidance, I just wanted to say I hope you post a clip of the finished product!
- synthsin75
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Re: Eye have a question
Well, the easiest way would be to make references of one eye, translate them to different spots, and shift each in the sequencer.

But this is just changing when the timing of each starts, so they don't all look the same way in unison.
My next idea would be to bind the pupil to a bone, make the references, and then just change each bone's initial translation keyframe to a different noisy value.


But this is just changing when the timing of each starts, so they don't all look the same way in unison.
My next idea would be to bind the pupil to a bone, make the references, and then just change each bone's initial translation keyframe to a different noisy value.

- Wes
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Re: Eye have a question
Wow...that really messes with your head!!!
Cheers
D.K
Cheers
D.K
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Re: Eye have a question
Ha ha, that's great Wes!
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- MrMiracle77
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Re: Eye have a question
This may make some complications, depending on what else you want the face/eyes to do, but you could make a switch with one having the eyes set on 'noise' movement and the other set for smartbone control.
- Dave
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Re: Eye have a question
Fantastic
You're all amazing. I knew there was a way to do this, I am going to try each of your suggestions, and yeah I will try and post it when it's done.
I appreciate this forum very much,
Thanks everyone.
And if anyone has more ideas please keep them coming.
You're all amazing. I knew there was a way to do this, I am going to try each of your suggestions, and yeah I will try and post it when it's done.
I appreciate this forum very much,
Thanks everyone.
And if anyone has more ideas please keep them coming.