A way to resize the point bone
Moderators: Víctor Paredes, Belgarath, slowtiger
-
- Posts: 12
- Joined: Thu May 18, 2017 2:31 am
A way to resize the point bone
I hope to have a way to resize the display size of the point bone so that they will not cover up the whole character when their size is too small.
Re: A way to resize the point bone
YES there is....
I think this is it... someone else might correct me if there's a better one.
Unfortunately it works on frame 1 not zero as far as I know.
GO to frame 1 scale the bone ( not length) and voila.
Not the most elegant but it's what we have right now.
Unless there's a better way , which would be great....
Dennis ( Greenlaw) knows this one
I think this is it... someone else might correct me if there's a better one.
Unfortunately it works on frame 1 not zero as far as I know.
GO to frame 1 scale the bone ( not length) and voila.
Not the most elegant but it's what we have right now.
Unless there's a better way , which would be great....
Dennis ( Greenlaw) knows this one
-
- Posts: 12
- Joined: Thu May 18, 2017 2:31 am
Re: A way to resize the point bone
well it is different from setting the default size of the pin bone. To scale it at frame 1 is more for animation rather than for rigging a character. i hope next update should allow us to set the default size of the pin bone.chucky wrote:YES there is....
I think this is it... someone else might correct me if there's a better one.
Unfortunately it works on frame 1 not zero as far as I know.
GO to frame 1 scale the bone ( not length) and voila.
Not the most elegant but it's what we have right now.
Unless there's a better way , which would be great....
Dennis ( Greenlaw) knows this one
Re: A way to resize the point bone
I like to believe that what you *meant* to say was "thanks for the workaround -- maybe this could go on the list of feature requests for the next upgrade"goloops@gmail.com wrote:well it is different from setting the default size of the pin bone. To scale it at frame 1 is more for animation rather than for rigging a character. i hope next update should allow us to set the default size of the pin bone.chucky wrote:YES there is....
I think this is it... someone else might correct me if there's a better one.
Unfortunately it works on frame 1 not zero as far as I know.
GO to frame 1 scale the bone ( not length) and voila.
Not the most elegant but it's what we have right now.
Unless there's a better way , which would be great....
Dennis ( Greenlaw) knows this one
You can't have everything. Where would you put it?
-
- Posts: 12
- Joined: Thu May 18, 2017 2:31 am
Re: A way to resize the point bone
big thanks of course!jahnocli wrote:I like to believe that what you *meant* to say was "thanks for the workaround -- maybe this could go on the list of feature requests for the next upgrade"goloops@gmail.com wrote:well it is different from setting the default size of the pin bone. To scale it at frame 1 is more for animation rather than for rigging a character. i hope next update should allow us to set the default size of the pin bone.chucky wrote:YES there is....
I think this is it... someone else might correct me if there's a better one.
Unfortunately it works on frame 1 not zero as far as I know.
GO to frame 1 scale the bone ( not length) and voila.
Not the most elegant but it's what we have right now.
Unless there's a better way , which would be great....
Dennis ( Greenlaw) knows this one
- lucasfranca
- Posts: 180
- Joined: Sat Oct 07, 2017 11:47 pm
Re: A way to resize the point bone
Look, a solution I just discovered is at frame zero select zoom camera before creating anything on the screen and change it from 30 to 50 or 60. That way all the pinbones will be smaller.
An old guy [since 1983] who was raised in front of the TV.
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D
- synthsin75
- Posts: 10265
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: A way to resize the point bone
If you're doing any camera animation, you probably don't want to use it to resize pin bones, as it could have some nasty consequences later.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
- davoodice2
- Posts: 397
- Joined: Tue Jun 15, 2021 1:14 pm
Re: A way to resize the point bone
scale is not good idea. because it scales anything is bound to it.chucky wrote: ↑Sat Jun 03, 2017 10:02 am YES there is....
I think this is it... someone else might correct me if there's a better one.
Unfortunately it works on frame 1 not zero as far as I know.
GO to frame 1 scale the bone ( not length) and voila.
Not the most elegant but it's what we have right now.
Unless there's a better way , which would be great....
Dennis ( Greenlaw) knows this one
خیام اگر ز باده مستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
با ماهرخی اگر نشستی خوش باش
چون عاقبت کار جهان نیستی است
انگار که نیستی چو هستی خوش باش
- lucasfranca
- Posts: 180
- Joined: Sat Oct 07, 2017 11:47 pm
Re: A way to resize the point bone
I don't see a problem as everything becomes relative to frame zero. If you animate in the future, you'll start from that premise of 50 or 60 Fov. It's all just a matter of the lens and on the Moho there are no distortions.synthsin75 wrote: ↑Thu Jan 13, 2022 10:19 pm If you're doing any camera animation, you probably don't want to use it to resize pin bones, as it could have some nasty consequences later.
An old guy [since 1983] who was raised in front of the TV.
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D
- synthsin75
- Posts: 10265
- Joined: Mon Jan 14, 2008 11:20 pm
- Location: Oklahoma
- Contact:
Re: A way to resize the point bone
Changing the camera zoom will affect things like parallax.
- Wes
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Donations: https://www.paypal.com/paypalme/synthsin75 (Thx, everyone.)
https://www.youtube.com/user/synthsin75
Scripting reference: https://mohoscripting.com/
Re: A way to resize the point bone
Be careful with the zoom.
The wider ( zoomed out) it is , the more distortions and overreaction you will get when panning or moving the camera , or even putting objects near the edge of screen.
It is much the same as any 3d or real life camera, except it does not curve into a fisheye at super wide.
Translating the camera back and zooming in is normally safest unless you want to go bonkers for a good reason.
The wider ( zoomed out) it is , the more distortions and overreaction you will get when panning or moving the camera , or even putting objects near the edge of screen.
It is much the same as any 3d or real life camera, except it does not curve into a fisheye at super wide.
Translating the camera back and zooming in is normally safest unless you want to go bonkers for a good reason.
