Point Curve "Handle Bars"

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CSCorbridge
Posts: 81
Joined: Sat Mar 31, 2012 3:42 pm
Location: Rochester, NY

Point Curve "Handle Bars"

Post by CSCorbridge »

In past versions I've used I can add and select and manipulate points without the curvature "handle bars" showing up by default. They are really annoying me. Is there a way to toggle that feature on and off?
Thanks!
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synthsin75
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Re: Point Curve "Handle Bars"

Post by synthsin75 »

This button on the transform points tool:
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CSCorbridge
Posts: 81
Joined: Sat Mar 31, 2012 3:42 pm
Location: Rochester, NY

Re: Point Curve "Handle Bars"

Post by CSCorbridge »

Oh sweet, perfect! thank you!
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Greenlaw
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Re: Point Curve "Handle Bars"

Post by Greenlaw »

Additional tip: If you unintentionally activated a Bezier handle by clicking on it, you may have difficulty making the connected point to behave 'normally' after hiding the Bezier handles. To get the old 'predictable' behavior back, you need to select the point(s), then the Curvature Tool, and then click the Smooth or Peak button. This resets the points to their default 'Moho' points state (as opposed to the Bezier points state.) You can then proceed to adjust the point's curvature precisely using the Curvature tool, and move/animate the point normally.

FYI, Bezier handles can be very useful in certain situations but most of the time I prefer to keep the handles hidden. In my experience, the standard 'Moho' points are easier and more predictable to work with in character art that will be deformed with bones or a Smart Bone Action. I do like using Bezier curves in static artwork though.

Hope this helps.
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