I work on many different shows, and each one seem to have their own design rules, so line weight is largely a matter of taste.drumlug13 wrote: ↑Thu Mar 10, 2022 7:05 pm ...do you have a favorite line weight that you like to start everything off with? Maybe one that reads better? Say the project is like an 80s animation with the classic black cartoon outline
Or, I guess it's better to ask what size canvas you prefer to start things on, and then ask what line weight you like to start with.
Even in my personal projects, like my old 'Brudders' comics, I've seen my own preferences in line weights and styles change over time, and I wasn't always aware of it happening. Sometimes it was a conscious decision because I wanting to try something different, but for the most part it was because I gradually grew more confident about my line work, and you can see the difference in the later comics. (Actually, you can see me drawing with less confidence in one of my old CSP videos...back then, I relied way too much on being able to tweak and noodle vector lines after I drew them in CSP, instead of just improving my drawing skills. Thankfully, I don't do that nearly so much now.)
Personal preferences aside, just choose a weight that gives your drawings clarity at the resolution you decide on. There are no firm rules, you just need to run some tests. Also, if you intend to do any compositing or post processing to the renders, consider how the lines will be affected then.
This kind of design and technical exploration is part of preproduction. Once you settle on the 'rules' you will follow, you're ready move onto the next stage: production.