The character's body gets messed up when I create the Smart Bones, I haven't figured out why?
Below is the project file
Software version 13.5.4
System win10
https://www.dropbox.com/s/ciw6bx5vw2744 ... e.rar?dl=0
smart bone problems
Moderators: Víctor Paredes, Belgarath, slowtiger
- hayasidist
- Posts: 3857
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: smart bone problems
there are many keyframes in the negative part of the timeline (not sure why this happens). use Wes's tool to delete them: https://lostmarble.com/forum/viewtopic. ... 98#p194298
B21 is parented to the head bone (B4) - delete the link?
That should fix at least some of the problems.
Let me know how you get on!
B21 is parented to the head bone (B4) - delete the link?
That should fix at least some of the problems.
Let me know how you get on!
- Víctor Paredes
- Site Admin
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Re: smart bone problems
Hello. I checked the file and the issue is it has negative frames.
This is a tricky one and I'm still not sure about how this happens, but at least Wes wrote a script that quickly solves the issue.
Simply install this script in your Custom Content folder and then run it on your file:
https://lostmarble.com/forum/viewtopic.php?t=32714
(sorry, crossed posts)
This is a tricky one and I'm still not sure about how this happens, but at least Wes wrote a script that quickly solves the issue.
Simply install this script in your Custom Content folder and then run it on your file:
https://lostmarble.com/forum/viewtopic.php?t=32714
(sorry, crossed posts)






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
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- hayasidist
- Posts: 3857
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: smart bone problems
The file looks as though it was initially created with an older version of Moho back in July 2018 -- so those negative keys could have been around for some time!Víctor Paredes wrote: ↑Fri Apr 29, 2022 10:36 am Hello. I checked the file and the issue is it has negative frames.
This is a tricky one and I'm still not sure about how this happens, but at least Wes wrote a script that quickly solves the issue.
Re: smart bone problems
Yes, this problem has bothered me for a long time. This character evolved from the old model. Of course, the problem also came with ithayasidist wrote: ↑Fri Apr 29, 2022 11:10 amThe file looks as though it was initially created with an older version of Moho back in July 2018 -- so those negative keys could have been around for some time!Víctor Paredes wrote: ↑Fri Apr 29, 2022 10:36 am Hello. I checked the file and the issue is it has negative frames.
This is a tricky one and I'm still not sure about how this happens, but at least Wes wrote a script that quickly solves the issue.