Just re-quoting from the above post...
If the device is supposed to leave the hand at some point, I would create a duplicate layer that's not bound to the hand bone, and switch the visibility between the two layers. Layer Bind the duplicate layer to its own free-floating bone, and animate that to move the remote away from the hand. This way, the character's hand motions won't interfere with the remote's motion. Alternatively, you can use the Parent Bone tool to unparent the remote's bone, but I personally find it easier to switch visibility to another layer that's already unparented.
Basically, it's all about hierarchy and sleight of hand. Here's the info with more specific directions...
1. You have two duplicate remote layers, one inside the hand group, one outside.
2. The outside remote layer can be in the character's bone group but it gets its own bone that's not parented to anything. Also, the the bone strength to zero and use Layer Binding. This way the remote is only affected by this bone and the bone does not affect anything else in the character.
3. Animate this bone to make the remove fall from the sky.
4. When the remote is in position with the hand, keyframe the layer visibility to make is invisible.
5. Keyframe the layer visibility of the one in the hand to visible. If the remotes are lined up, it will look one remove.
This is basically how the chip appears to move from the bowl, to the hand, into the mouth, and back into the bowl in this demo...
https://lostmarble.com/forum/viewtopic. ... 0#p202960
In your project, do the same for your remote.
Another way to do this is to place the art in the hand where you want it, and Layer Bind it to a free-floating bone as described above. Animate this falling into position and at the frame where you want it locked to the hand bone, use the Parent Tools to attach it to the hand bone. This will create a keyframe for the reparenting.
Note that the second method may seem more direct but it can get messy to edit if you're still animating the character. I usually prefer the first method because it's a more predictable, but they both work.
Good luck!