One thing I have never really grasped about the rigging process is how, if even possible, to change the position of bones and their relative layers after a rig has been completed and animated.
Say I’ve finished a rig. I’ve animated my character in a walking cycle but want to move the position of one of the legs (bones and layers) closer to the other leg.
The tool that looked like it could do the trick is Offset Bone, which will move a bone or a set of bones (say thigh, shin and foot) and nicely carry the parented graphics along.
But it will only change the position of the leg on frame 1, leaving frame 0 as it was. Which creates a confusing situation of what looks like two different rigs on frame 0 and frame 1.
So... is there a way to change the position of bones and their layers even after animation has been added? It sure would be handy...!
