How to manipulate the camera tool with a smart bone / action? Is it possible?
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How to manipulate the camera tool with a smart bone / action? Is it possible?
I want to be able to change the camera zoom, pan, and roll with a smart action / bone - perhaps using multiple bones?
- synthsin75
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Re: How to manipulate the camera tool with a smart bone / action? Is it possible?
No, sadly we can't keyframe the camera in an action.
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- Víctor Paredes
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Re: How to manipulate the camera tool with a smart bone / action? Is it possible?
You could fake the camera movement by adding all your layers into a group and translate/scale that group.
If you put that group into a bone layer, you could create smart bones for these 'camera' movements.
I hope this helps!
If you put that group into a bone layer, you could create smart bones for these 'camera' movements.
I hope this helps!






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Re: How to manipulate the camera tool with a smart bone / action? Is it possible?
Ha! That's what I'm doing for years: put all that stuff nicely in one ball which I can rotate much easier than trying to move the camera consistently around.
Example: https://vimeo.com/77061828
Example: https://vimeo.com/77061828
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AS 11 MacPro 12core 3GHz 32GB OS 10.11 Quicktime 10.7.3
Moho 13.5 iMac Quadcore 2,9GHz 16GB OS 10.15
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Re: How to manipulate the camera tool with a smart bone / action? Is it possible?
Clever suggestions guys!
This topic does remind me of how I wish Moho's camera system could use a few more features. Personally, I'd like Moho to get null or locater objects, which are found in any 3D animation program, and can be used to construct custom camera rigs to simplify camera animation. (Nulls can be used as parent items, each with their own pivot point, or used as IK targets, or as controllers much like how we used Smart Bones right now.) Currently, I use Moho's camera for simple motions, but when I need anything more complex I wind up doing the camera work in a 3D animation program or in a compositing program with more advanced 3D camera support.
This one isn't as critical as some of the other items on my Moho wish list (like improved freehand drawing tools,) but it's pretty high up there.
This topic does remind me of how I wish Moho's camera system could use a few more features. Personally, I'd like Moho to get null or locater objects, which are found in any 3D animation program, and can be used to construct custom camera rigs to simplify camera animation. (Nulls can be used as parent items, each with their own pivot point, or used as IK targets, or as controllers much like how we used Smart Bones right now.) Currently, I use Moho's camera for simple motions, but when I need anything more complex I wind up doing the camera work in a 3D animation program or in a compositing program with more advanced 3D camera support.
This one isn't as critical as some of the other items on my Moho wish list (like improved freehand drawing tools,) but it's pretty high up there.
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Little Green Dog Channel | Greenlaw's Demo Reel Channel