

Moderators: Víctor Paredes, Belgarath, slowtiger
ggoblin wrote: ↑Wed Jun 29, 2022 12:22 pm Wow! Thats beautifully done. I love how everything moves so smoothly.
Thank you for making me aware of the 11 Second Club. I think its a great way to get us motivated to do an animation on a tight deadline, and of course learn so much from it. I will try and submit something, though there is less than a day left before deadline. It'll be fun even though it will probably come last!![]()
Thank you Daxel.
I didn't quiet understand what you meant. Can you please explain to a novice?
Oh I didn't get that, I thought the fish was hidden in a cave outside, and that the shark had eaten her friends. I don't know which version is darker, but the comedic concept is similar.
ggoblin wrote: ↑Fri Jul 01, 2022 2:10 amI didn't quiet understand what you meant. Can you please explain to a novice?
What I learnt was that I was skipping details which I should have spent more time on correcting, and I was spending too much time on other details which are not really visible in the final cut.. ie wasting my time.
For example I wasted time trying to animate the sharks gills with wind effect, it didn't turn out quiet right and more importantly is not even noticable in the final video:
At the same time I rushed importing the assets in to Moho and didn't notice errors in the pngs which could have been corrected easily in photoshop had I given myself more time in the preparation stage. And these cost me as they are glaringly visible in the final video.
Yikes, that confirms the weakness of my animation - I couldn't even convey that central pillar of the story. Luckily, like you said, both interpretations work fine. I should have had the fish looking up and around, rather than starring at the camera, when responding to the voice to give impression there was no central focus she was responding to. Those 11 seconds have a lot to teach me.
Thank you for the advice.
ggoblin wrote: ↑Fri Jul 01, 2022 10:38 pmThank you for the advice.
For a character animation competition I think I went about it all wrong. Rather then focus on the characters, details in movement and demeanor, I thought of the over all animation and started by blocking off scenes, etc.
I created the rigs with the flexibility I imagine I would need rather than start planning each body movement, etc and then creating the rig that could deliver that.
So I created the shark with no independent eye movement or eye closing - had its eye movement as an integral part of the smart action of the mouth movement (BTW Sharks - unlike most other fish - are one of the few fish that can actually blink - as they kinda have an eyelid membrane over their eyes), but created intricate gill movements with 5 bones - tried them as IK chain where each subsequent gill amplifies the movement of previous gill, or as independent bones to see what worked best, etc. And spent time calibrating wind movement dynamics, also this changed when shark itself moves.. And added fin and tail movements as felt it would be too plasticy with out it. Most of it wasted as shark only appears for less than 2 seconds.
And on the other hand I didn't create the fish rig with the flexibility it needed - when the fish says "All that means is that it wasn't personal to you." she punches her left fin down (actually looks more like a drop than a punch), but then when she follows through with "But it was personal to me" she needed to bend that fin back on herself to her heart, but I had only created one bone in the fin so couldn't convincingly bent it backwards like an elbow on to herself, so just brought it back up to rest position to emphasis the previous movement down
For her movements, I actually left to the end - blocked off until then, and then I watched the original video clip from "You've Got Mail" movie to get a few ideas.
This was very different approach to what I saw others take, for example check this one out - its focus is a character study of movements, etc. like you suggested - he even acts out all the lines as a reference to his animation:
https://media-cdn.syncsketch.com/553130 ... FP2MSIUXA
Great stuff.