Combining Bone and Point Animation?
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Combining Bone and Point Animation?
So I started a head a turn before actually doing any rigging by doing just point animation since I rough out my poses in storyboard/other programs I already noted how I wanted the movement to be so I did it through point animation with no rig however now that I rigged my character the rig is left behind from the point animation. My question is if there is anyway to move the rig without animating it so it doesn't mess up the stuff I already did with point animation or do I pretty much have to delete all the trouble pieces and redo all the positioning and animation with the bones and apply point animation after which basically means I have to restart the whole thing? If I do need to restart someone should look into a script that could handle this or maybe a future version of Moho could implement something in the future to help solve this issue.
Re: Combining Bone and Point Animation?
It's possible to move the positions of your point animation relative to your skeleton:
1. Select all the points in the layer.
2. Activate Relative Keyframing
3. Move the timeline slider to the last keyframe of your point animation
4. Use Transform Points to move the shape to the new location relative to the bones.
5. Deactivate Relative Keyframing
This works on the Mainline or inside a Smart Bone action.
Alternatively, you can just move the layer relative to the bones, but it's usually better to do it correctly as described above.
Hope this helps.
(Edited: my original first line was confusing so I removed it. But the instructions for repositioning a point animation from inside a layer is correct.)
1. Select all the points in the layer.
2. Activate Relative Keyframing
3. Move the timeline slider to the last keyframe of your point animation
4. Use Transform Points to move the shape to the new location relative to the bones.
5. Deactivate Relative Keyframing
This works on the Mainline or inside a Smart Bone action.
Alternatively, you can just move the layer relative to the bones, but it's usually better to do it correctly as described above.
Hope this helps.
(Edited: my original first line was confusing so I removed it. But the instructions for repositioning a point animation from inside a layer is correct.)
Last edited by Greenlaw on Thu Jul 07, 2022 3:37 am, edited 4 times in total.
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Re: Combining Bone and Point Animation?
If you can share your file with any cloud service like dropbox, people could help you better.BigBoiiiJones wrote: ↑Tue Jul 05, 2022 9:48 pm So I started a head a turn before actually doing any rigging by doing just point animation since I rough out my poses in storyboard/other programs I already noted how I wanted the movement to be so I did it through point animation with no rig however now that I rigged my character the rig is left behind from the point animation. My question is if there is anyway to move the rig without animating it so it doesn't mess up the stuff I already did with point animation or do I pretty much have to delete all the trouble pieces and redo all the positioning and animation with the bones and apply point animation after which basically means I have to restart the whole thing? If I do need to restart someone should look into a script that could handle this or maybe a future version of Moho could implement something in the future to help solve this issue.
If I undesrtood correctly, you have a head turn animated. Where is it? is it inside an action or in the main timeline? If you say the rig is left behind from the point animation, I guess you have that turn on the main timeline. You can use that animation, just create a smartbone dial for the head turn and copy paste the keyframes there.
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- Posts: 95
- Joined: Sun Mar 22, 2020 11:33 pm
Re: Combining Bone and Point Animation?
It was on the main timeline I did all the animation with point animation and pretty much wanted to apply it to a smart bone which I did but before making the actual rig because I wanted to test something so the basic rig came after and I was trying to match the rig with the point animation but there was no work around so I just duplicated and positioned everything with my rig and edited the points. I'm good now and got it up and running but I should've really done the basic rig first.Daxel wrote: ↑Wed Jul 06, 2022 12:03 amIf you can share your file with any cloud service like dropbox, people could help you better.BigBoiiiJones wrote: ↑Tue Jul 05, 2022 9:48 pm So I started a head a turn before actually doing any rigging by doing just point animation since I rough out my poses in storyboard/other programs I already noted how I wanted the movement to be so I did it through point animation with no rig however now that I rigged my character the rig is left behind from the point animation. My question is if there is anyway to move the rig without animating it so it doesn't mess up the stuff I already did with point animation or do I pretty much have to delete all the trouble pieces and redo all the positioning and animation with the bones and apply point animation after which basically means I have to restart the whole thing? If I do need to restart someone should look into a script that could handle this or maybe a future version of Moho could implement something in the future to help solve this issue.
If I undesrtood correctly, you have a head turn animated. Where is it? is it inside an action or in the main timeline? If you say the rig is left behind from the point animation, I guess you have that turn on the main timeline. You can use that animation, just create a smartbone dial for the head turn and copy paste the keyframes there.