The current shading effect doesn't change with a shape turn, right? Is there no way to interact with the rotate of bone, for exemple? Do I have to make a control with a smartbone or not even then?
From what I understand it uses global, but in some cases I wish it wasn't. I know that the gradient with a bone forcefully can be manipulated,
but with the shaded effect I still couldn't.
Can someone help me?
shaded effect transform
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- lucasfranca
- Posts: 180
- Joined: Sat Oct 07, 2017 11:47 pm
shaded effect transform
An old guy [since 1983] who was raised in front of the TV.
Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
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Passionate about animation, after getting old, he decides to make it his hobby.
I share tutorials, reviews, tips and tricks from this vast world of animation on my channel.
https://youtube.com/animai2D
- hayasidist
- Posts: 3830
- Joined: Wed Feb 16, 2011 8:12 pm
- Location: Kent, England
Re: shaded effect transform
angle of shadow is animatable.
so (e.g.) you want to rotate the shape by 90degrees, do the same to the shadow...
so (e.g.) you want to rotate the shape by 90degrees, do the same to the shadow...