So, I'm working on animating a humanoid figure and I have a smart bone setup to rotate the body 180 degrees. By default, the figure is facing forwards (towards the camera), and I setup a smart bone that by default points straight up (90 degrees). I setup a smart action for that smart bone, and made it so that if the bone is manipulated to be angled 120 degrees, the body would turn left (it completes its turn on frame 24). What I want is for when I manipulate the bone to be angled 60 degrees, the body will turn right (in the same amount of time/frames as the turn left did). I don't know how to accomplish that though. I tried going into the smart action, going to frame 24, and then changing the angle of the smart bone to be 60 degrees and started manipulating some points to have the character turning right, but that just overrides the "turn left on frame 24 when the smart bone is angled 120 degrees" that I setup.
I'm essentially wanting to re-create that body smart bone and smart action for the clay crocodile animation that comes with Moho. How do I do that (or where can I go to learn how to do that)?
Question about smart bones for turning a body 180 degrees
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- synthsin75
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Re: Question about smart bones for turning a body 180 degrees
You're smart bone needs to start at 120 degrees on frame one of the smart action, 90 degrees on frame 24, and 60 degrees on frame 48. Although I would do frames 1, 50, & 100, for more interpolation space. If you try to start with your default angle on frame one, you cannot go the other direction without repeating an angle. Moho doesn't know what to do with the same angle twice in a smart action.
Or you can do separate smart actions, for each direction of the same smart bone.
Or you can do separate smart actions, for each direction of the same smart bone.
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Re: Question about smart bones for turning a body 180 degrees
Okay, I'll try that. Thanks