slowtiger wrote: ↑Tue Oct 25, 2022 8:58 am
Unless you're working in print you don't need to know about DPI at all, because a DPI setting only makes sense in bringing any bitmap to paper: it tells the printer how many pixels it should spread over a certain distance on paper.
The only thing which matters in video production is the dimensions of the project/video. HD 1920 x 1020 px is the same in all programs on all systems.
Let's say your Moho project is in HD (1920 x 1020 px), and you import an image. If the image is 1920 x 1020 px as well, it will fit the project window perfectly. That is because Moho imports artwork as 1:1, each pixel of artwork is one pixel in the project window. If your image is smaller, say 640 x 480 px, it will be smaller than the project window. If your image is larger, it will spill over the project window. Moho imports 1:1.
Other software
interpret the imported artwork, like a video editor which assumes that anything you import, no matter whether it's 4K or HD or from a shitty webcam, shall fill the project window completely. And even other software may give you the choice between 1:1 or interpreting, like TVPaint. Our example picture of 640 x 480 px will be enlarged and spread over the 1920 x 1020 px of my FinalCut video project. Of couse such an enlarged image will look poorly between genuine HD scenes because it was scaled up. The other way round, importing a larger image into a smaller project, will show no difference between this and other HD images.
So the only size which really matters is the dimensions of your Moho project file. If it's 1920 x 1020 px you just need to take care that any imported background image is at least the same size, or even bigger if you plan to zoom in.
Now why do japanese studios still bother with DPI and fuck up everything? That's a bit of history of technique and style.
The first japanese softwares which could colour scanned drawings worked very simple: the drawings were 1-bit, having only black or white pixels. An image like that is easy to fill with colours, but all the lines will have jaggy corners. So they developed a workflow where each drawing was scanned in very large, then colourized, and then exported to a much smaller size so the pixels were interpreted/interpolated: the average of 2 or 4 or 9 pixels gave the value of 1 output pixel. If the drawing already had very thin lines, they got even thinner in the process, becoming less than a pixel wide and not black anymore, but somehow grayish.
Nowadays software can easily colourize drawings with anti-aliased lines, like 8-bit scans, and there's no need to scale down the coloured drawing to smoothen the lines. But in digital animation it is very hard (to be exact: it's impossible) to draw a less-than-1-pixel-wide line: that's why animators work in larger dimensions and scale down the artwork to get these very thin lines of that style which still is in demand.
I imagine that, at some point in history, some programmer with a background in printing wrote the import/export part of japanese animation software, and they just re-used the interpolation part of the printing process, spreading pixels on paper, to deal with the scaling. Unfortunately they also put the now meaningless DPI setting into the interface. So instead of TVPaint's appropriate choice between "import 1:1" and "scale to fit" they included a DPI number setting - which makes no sense between digital image files.
And because japanese companies are more than conservative in terms of changing their proven workflow, this has never been questioned nor revised. Instead, they force foreign programmers to include useless DPI numbers into their software as well.
Instead of asking for DPI settings you should understand the meaning of production dimensions, broadcast dimensions, and how to calculate line widths. Fortunately the latter is only necessary for bitmaps. For vector artwork created in Moho you just use the line width which looks good, and it will get rendered perfectly in any output dimensions.