Motion path on points

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Jkoseattle
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Motion path on points

Post by Jkoseattle »

Is it possible to create a motion path that is to be used on only specific points in a vector? for example, I want a guy's arm to stretch out in a snakey pattern, which I could do by taking just the points at the cuff of his sleeve, but I want control over where the points move. (Never mind the hand - this is just an example).
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hayasidist
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Re: Motion path on points

Post by hayasidist »

this might help: https://www.lostmarble.com/forum/viewto ... 27#p180927

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Greenlaw
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Re: Motion path on points

Post by Greenlaw »

Maybe I imagined this but I thought someone wrote a script to move bones along a path. Not sure that's appropriate for what you need but if the script exists in Moho could be worth looking into. Previously, it's an approach I might when using a 3D animation program.

But if I had to do something like this right now in Moho without such a script, I'd probably use the Magnet tool to reshape the element to help transition the rig into a second rig designed with a Follow Path setup or maybe a Sketch Bones setup of the limb. (I think my preference would be Sketch Bones because it's easier to animate with, but it depends on animation required.)

Oh, duh...you can probably use Vitruvian Bones for that. I've used this feature to toggle a character between regular limbs and noodle limbs.

Hope this helps.
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hayasidist
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Re: Motion path on points

Post by hayasidist »

Greenlaw wrote: Mon Jan 09, 2023 6:20 pm Maybe I imagined this but I thought someone wrote a script to move bones along a path. Not sure that's appropriate for what you need but if the script exists in Moho could be worth looking into. Previously, it's an approach I might when using a 3D animation program....
That's maybe the one I linked to?!
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Greenlaw
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Re: Motion path on points

Post by Greenlaw »

Hmm...that could be it. I'm not finding anything else fitting that description so probably yes. That or I really did imagine it. :D
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