SimplSam wrote: ↑Sun Feb 05, 2023 1:52 pm
The 'floating' target in the 1st picture looks like a Bone lock. Which in turn can affect the bone movement. Check you bones for Locks.
You can also post your broken rig file (minus artwork if nesc.) for review.
SimplSam wrote: ↑Sun Feb 05, 2023 1:52 pm
The 'floating' target in the 1st picture looks like a Bone lock. Which in turn can affect the bone movement. Check you bones for Locks.
You can also post your broken rig file (minus artwork if nesc.) for review.
I i don't know about bone Locks, what are they?
It is block bone, it is in the selection tool.
It could be that or it could also be an action you did that affects the target.
SimplSam wrote: ↑Sun Feb 05, 2023 1:52 pm
The 'floating' target in the 1st picture looks like a Bone lock. Which in turn can affect the bone movement. Check you bones for Locks.
You can also post your broken rig file (minus artwork if nesc.) for review.
I i don't know about bone Locks, what are they?
It is block bone, it is in the selection tool.
It could be that or it could also be an action you did that affects the target.
Ok OK!! That one, no it's not that is causing problem, I've also never used that ever before.
Last edited by striker2311 on Mon Feb 06, 2023 8:19 pm, edited 1 time in total.
The floating target appears to be as a result of: R Ankle 2 being parented to your pre-scaled thigh bone: B206. If you parent it to the knee joint: RKnee 1 (and re-set the: R Ankle 2 bone position) that visual problem goes away.
I also think other bone parenting is slightly wrong. Essentially most of the bones (in this setup) located at joints should be parented to relevant parental Pin joint bones, not to limb bones.
For the other issue - the bone: RL leg scaling 2 appears to be broken. It has inherited/lost some weird hidden attribute and behaves badly. If you duplicate it (copy/paste), re-add the same parent/location/target, delete old: RL leg scaling 2 & rename new: RL leg scaling 2 2 to old. It should work OK.
I like to call these setups Wing Bones .. which I first saw with Sang's excellent Free Arm demo. They add a whole new dimension to Smart Bones.
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The floating target appears to be as a result of: R Ankle 2 being parented to your pre-scaled thigh bone: B206. If you parent it to the knee joint: RKnee 1 (and re-set the: R Ankle 2 bone position) that visual problem goes away.
I also think other bone parenting is slightly wrong. Essentially most of the bones (in this setup) located at joints should be parented to relevant parental Pin joint bones, not to limb bones.
For the other issue - the bone: RL leg scaling 2 appears to be broken. It has inherited/lost some weird hidden attribute and behaves badly. If you duplicate it (copy/paste), re-add the same parent/location/target, delete old: RL leg scaling 2 & rename new: RL leg scaling 2 2 to old. It should work OK.
I like to call these setups Wing Bones .. which I first saw with Sang's excellent Free Arm demo. They add a whole new dimension to Smart Bones.
Thanks Sam, for checking out my rig. I'll do the corrections that you told me as soon as I'll sit on my working desk.
Also, wing bones Sounds great. can you please tell where I could find them?
The floating target appears to be as a result of: R Ankle 2 being parented to your pre-scaled thigh bone: B206. If you parent it to the knee joint: RKnee 1 (and re-set the: R Ankle 2 bone position) that visual problem goes away.
I also think other bone parenting is slightly wrong. Essentially most of the bones (in this setup) located at joints should be parented to relevant parental Pin joint bones, not to limb bones.
For the other issue - the bone: RL leg scaling 2 appears to be broken. It has inherited/lost some weird hidden attribute and behaves badly. If you duplicate it (copy/paste), re-add the same parent/location/target, delete old: RL leg scaling 2 & rename new: RL leg scaling 2 2 to old. It should work OK.
I like to call these setups Wing Bones .. which I first saw with Sang's excellent Free Arm demo. They add a whole new dimension to Smart Bones.
I did just as you have suggested Scaling started working properly and the visual problem also solved. Thanks a lot for that.
Though a new problem raised, I did all that but when I'm going on frame 1 , RL leg 2 and RL leg scaling is breaking and moving away from their target (they should be pointing to ankle point bone but they're not). Please help me resolve this...
The floating target appears to be as a result of: R Ankle 2 being parented to your pre-scaled thigh bone: B206. If you parent it to the knee joint: RKnee 1 (and re-set the: R Ankle 2 bone position) that visual problem goes away.
I also think other bone parenting is slightly wrong. Essentially most of the bones (in this setup) located at joints should be parented to relevant parental Pin joint bones, not to limb bones.
For the other issue - the bone: RL leg scaling 2 appears to be broken. It has inherited/lost some weird hidden attribute and behaves badly. If you duplicate it (copy/paste), re-add the same parent/location/target, delete old: RL leg scaling 2 & rename new: RL leg scaling 2 2 to old. It should work OK.
I like to call these setups Wing Bones .. which I first saw with Sang's excellent Free Arm demo. They add a whole new dimension to Smart Bones.
I did just as you have suggested Scaling started working properly and the visual problem also solved. Thanks a lot for that.
Though a new problem raised, I did all that but when I'm going on frame 1 , RL leg 2 and RL leg scaling is breaking and moving away from their target (they should be pointing to ankle point bone but they're not). Please help me resolve this...
Thanks Guys!!!!, for anyone who would encounter same problem in future. I've solved it by just making it back. If bone structure seems broken to you try to remake it from scratch. It worked for me atleast.