Increasing segmentation or realism in hair??

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striker2311
Posts: 226
Joined: Wed Aug 26, 2020 3:55 pm

Increasing segmentation or realism in hair??

Post by striker2311 »

Hello Guys,

I have made an animation (a little one) was just checking out animation for hair movement but you know it fells a bit off, like hairs are really like bundled (don't know what I can say) but I am giving an image to reference to what I am saying.

Link to my video (Let's say 1)- https://drive.google.com/file/d/1tu5P92 ... share_link

Link to the image (Lets say 2)-https://drive.google.com/file/d/1fzJRoz ... share_link

Can't I increase the hair lines or patterns (still don't know what to say, But you get the idea right :oops: ) without increasing the vector art and bones.

Something like it is there as proxies in blender (proxy basically is for example, if it is shown in viewport that only one block is there but actually in that scene there are more than one block, that one block in viewport signifies the existence of more than one block) so that viewport won't slow down.


Is there a way to achieve that guys?
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synthsin75
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Re: Increasing segmentation or realism in hair??

Post by synthsin75 »

You can create layers with more details and set them to hide in editing view while still rendering.
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striker2311
Posts: 226
Joined: Wed Aug 26, 2020 3:55 pm

Re: Increasing segmentation or realism in hair??

Post by striker2311 »

synthsin75 wrote: Sat May 13, 2023 4:36 am You can create layers with more details and set them to hide in editing view while still rendering.
Cool way out of this Wes :D , You are always full of ideas. Thanks
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