I am doing a head turn of a character though I have applied bone dynamics in hair bones, so basically when I'm flipping the bones at one frame the bone dynamics making it going whooshh (don't know how to say but yeah messing it up

How the hairs are after flipping:
https://drive.google.com/file/d/1cndcRQ ... share_link
How the hair should be:
https://drive.google.com/file/d/1OpVM9I ... share_link
Here's the link video about how it is going:
https://drive.google.com/file/d/1qH7zNP ... share_link
Do anyone know how to stop the dynamics of those bones for those particular frames?
Thanks for your time watching the video and solving my problem in advance.
