
I like to use MOHO target bones to move my character.
My only complaint is that when I specify a target on the timeline, the bone immediately points in that direction.
This gives a rapid shock to the rig of the character.
I like the use of this movement, but it would be much easier to control if the concept of delay or ease in/out was added to the following movement. We can reproduce the slow approaching motion.
Also, if you set these attract parameters to negative, the target bones will move away from them as they approach.
based on the numerical magnitude of the parameter would be even more fun.