Wish you all a happy day ahead.
I was rigging a character its anime-inspired, so it has complex back hairs and hence complex bone structure for those backhair, though to set up different things like bone dynamics, wind, or animation of back hairs, I have to go and select every bone each time which is time consuming, we can do something about it with setting-up bone colors but that way we need to remember what color was assigned to each section of rig.
Is there a script or way to actually save a rig's bons under some name-
For example- backhairs bones are selected once and saved under name "Back Hair", and whenever we go to that (let's suppose a button) all the back hair bones get selected. That way we can save bones under names as required.
If anyone know or can do something about it then it will be a great help really.
