mmmaarten wrote: ↑Mon Jul 31, 2023 5:06 pm
Greenlaw wrote: ↑Mon Jul 31, 2023 4:55 pm
Layer order is my preferred method for animating stacked items because it offers more animation choices.
I'm intrigued; what extra options?
With layers, there's a lot more flexibility because I can insert other layers in the stacking order, including completely different layer types. I can't do that when confining the sorting to a single Vector layer, I can only work with shapes in that one drawing. To me, that can get limiting. For example, let's say I want the tail to wrap around a tree layer and then over the dragon again...that's difficult to do inside a single Vector layer but not so hard with multiple layers.
That said, if the animation will never need that level of stacking flexibility, then it makes complete sense to use Animated Shape Order in a single vector layer. I would use whichever works best for the situation.
I only have a checkbox to animate layer order or not. And isn't it prone to errors when adding or removing layers after keyframing that layer order
I use Animated Layer Order all the time. It's very stable and allows me to insert and remove layers without disrupting existing layer order keyframes.
Where I might run into trouble is when I use Animated Layer Order inside a Smart Bone Action. With this method, I can quickly run into keyframing conflicts, especially when I run into a situation where I want to insert layer order keyframes manually. Technically, these aren't errors because the tool is working the way it's intended.
When I want to do something like this inside a Smart Bone Action, visibility with duplicate layers has been a more reliable way to animate layer order. This method can also be combined with manually keyframed Animated Layer Order.
For me, it's all about maximizing flexibility and adaptability because sometimes I don't always know ahead of time what crazy thing I will be asked to do next with a character.
This isn't a vector layer, it's all raster.
Sorry, I should have been more clear. I meant for the mesh warp layer, which is a vector layer. You can use Animated Layer Order in the mesh warp which has the raster image projected inside the mesh's shapes. You can move the shapes up and down for the raster image there.
Hope this helps