Can anyone help?
KR Nuke

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Greenlaw has given you a huge amount of very valuable info -- so this is more curiosity about the "robot" character... (is this RD_Robot? or the mannequin in Character Wizard? or ...) and your reference to a "3d body turn option" ???No2Nuclear wrote: ↑Tue Sep 19, 2023 3:36 pm ... I have 13.5 and can use the robot moho character that has a 3d body turn option but cannot find any tutorials on how to do this.
I am so gratefull to Greenlaw for the information. The robot is robot.moho (a moho created character)it seems to have a bone to the left of it that controls the body turn but I think this may be a smart bone. Can we use the smart bones that have been created in pro if we are using debut? if so that would explain why it has this extra bone if this makes sense.hayasidist wrote: ↑Wed Sep 20, 2023 9:16 amGreenlaw has given you a huge amount of very valuable info -- so this is more curiosity about the "robot" character... (is this RD_Robot? or the mannequin in Character Wizard? or ...) and your reference to a "3d body turn option" ???No2Nuclear wrote: ↑Tue Sep 19, 2023 3:36 pm ... I have 13.5 and can use the robot moho character that has a 3d body turn option but cannot find any tutorials on how to do this.
Greenlaw wrote: ↑Wed Sep 20, 2023 5:28 pm A couple more tips....
Here's another advanced one for when you're using Smart Bone Actions: To avoid Smart Bone conflicts between vertical and horizontal controls, I'll have one Smart Bone control the bone (i.e., the Face bone) and have the other one control either a layer Transform (recommended) or Point Animation (less recommended.) Since each bone is controlling completely different things, there is no conflict. This is simpler and easier than setting up a Mix Smart Bone setup.
But keep the Mix Smart Bone technique in your back pocket because it can be a lifesaver when you really need it.![]()
The reason I say Point Animation is less recommended in this situation is because if you have an Action control the point positions, you may run into a conflict when you want to additively edit the point position (like with the Magnet tool) during animation.
Something to remember: Evaluate each new situation for the best approach. No single technique is best for every character design and animation style.
Yes, I believe Smart Bones will operate in Debut; you just can't edit them in Debut or create new Smart Bone Actions.No2Nuclear wrote: ↑Thu Sep 21, 2023 4:54 pm I know I cannot create smart bones in debut but can they be used if already created?
Ah! do you mean Render.moho (which is a robot!)? and yes, you can use the bones but you can't access the Action (i.e. you can't change how the smartbone behaves)No2Nuclear wrote: ↑Thu Sep 21, 2023 4:54 pm The robot is robot.moho (a moho created character)it seems to have a bone to the left of it that controls the body turn but I think this may be a smart bone. Can we use the smart bones that have been created in pro if we are using debut? if so that would explain why it has this extra bone if this makes sense.
I know I cannot create smart bones in debut but can they be used if already created?