That last idea got me curious, so I made a quick-and-dirty test. Here's the result...
This is done without particles or any form of dynamics. It's all basic Moho.
Yes, I know it's 'ugly,' but I didn't want to spend too much time on a proof-of-concept test. What's important is that this demonstrates that creating particulates with a DOF effect is fairly easy in Moho.
Here's the project file if anyone wants to look...
DofParticulatesTest.moho
This is a Moho 14 file, and I'm not sure the file is compatible with 13.5.5 and earlier (
Update: it's compatible; see post below,) but I'm not using any features unique to Moho 14 other than the improved display quality. If anyone really needs it, I can export a Moho 12.5 version, which should also be compatible with 13.5.5.
Explanation follows...
The project has four unique layers:
- particulates - this is a layer with a bunch of dots drawn on it. I used the Scatter tool to draw the dots.
- sample - this is the dot art used by the Scatter tool.
- fish - the fish
- backdrop - the deep backdrop art
To give the particulates depth, I made five reference layers. I made references because I wanted to add animation to my master particulates layer later, and I only wanted to do this once. Then I moved the layers in space in front of and behind the fish layer. Layers 3 and 4 are closest to the fish, and layers 1 and 6 are farthest from the fish. In orbit view, the project looks like this...
Depth of Field is enabled in the Project Settings, which is why you see a purple box in the center. The center of the box is where the focal point is, and the length of the box shows the focal range relative to the camera over on the left side. Anything inside this range remains in focus (i.e., the fish and layers 3 and 4,) and anything outside of the range will get gradually blurry. Here are the settings I used...
Play around with the settings: Increasing Focus distance moves the focal plane, which is the spot with the clearest focus. Increasing the Focus Range will make the box get longer, illustrating the region where items remain in focus. Increasing Max Blur will make the images outside the range look more blurry.
After positioning your layers, you'll want to flip and offset the layers so you don't see a repeating pattern. For example, here's what the project looked like before I offset the layers...
It's trippy but probably not what you want.
You'll notice that I grouped the near and far particles in separate FG and BG groups. This was so I could slide them in two places instead of six...much easier to animate. Because of the depth, we get a nice parallax effect without even moving the camera.
Finally, I wanted to give the individual particulates some life but didn't want to spend much time animating them. To do this, I selected my master (i.e.,
original) particulates layer, set the current frame to 120, and then randomly pushed some individual particulates around using the Manget tool. Once I was done, I made sure the two keyframes were set to Linear. This process for animating individual particulates for all of the layers literally took less than two minutes to do.
And that was it! I still think it's easier to add this effect in a compositing program like Fusion or After Effects, but it's certainly doable in Moho too.
The one quirky issue I ran into was that the fish got blurry in the workspace when it wasn't selected. Like this...
Not a problem, though. First, this is a display issue, not a rendering issue, so the fish is in focus when I render the project. I can check this using Ctrl-R. Second, the display issue is easy to fix: Just disable GPU Cache from the Display list in the corner...
So, that's
one way to do this effect in Moho.
