How to limit the type of key frames a bone can set?
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How to limit the type of key frames a bone can set?
Can i limit a bone to only set rotation key frames?
Re: How to limit the type of key frames a bone can set?
Moho keyframes the channels that change as you animate them. So, if you animate only rotation in a bone, either directly or by using IK, only the rotation channel will get keyframes.
If other channels are getting keyframed, make sure Auto-Freeze Keys is disabled. Auto-Freeze will automatically keyframe all of the bone channels, even when you change only one.
If other channels are getting keyframed, make sure Auto-Freeze Keys is disabled. Auto-Freeze will automatically keyframe all of the bone channels, even when you change only one.
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Re: How to limit the type of key frames a bone can set?
You can lock the Position and Scale of a bone - with a little cheat.
You can add a 'ghost bone', and set the Position and Scale of your Rotate-Only Bone to be controlled by the 'ghost bone'.
Strictly speaking, this will still create keyframes - if you try to alter the position or scale of the Rotate-Only Bone, but those keyframes will have no effect.
You can add a 'ghost bone', and set the Position and Scale of your Rotate-Only Bone to be controlled by the 'ghost bone'.
Strictly speaking, this will still create keyframes - if you try to alter the position or scale of the Rotate-Only Bone, but those keyframes will have no effect.
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Re: How to limit the type of key frames a bone can set?
Clever! Will bookmark that in my head for when I need it.

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D.R. Greenlaw
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D.R. Greenlaw
Artist/Partner - Little Green Dog
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Re: How to limit the type of key frames a bone can set?
wow the ghost bone idea is great! however i still hope someone could create a script for this cause it will save a lot of unnecessary kf being set by accident. thank you guys 

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Re: How to limit the type of key frames a bone can set?
Moho automatically keys the channels that change during the animation process. If you want to limit a bone to setting only rotation keyframes, ensure that the Auto-Freeze Keys option is disabled. This will prevent the automatic keyframing of channels other than rotation when you animate the bone directly or through IK.