Hey there...
I've been fiddeling with this for a good amount of time now...
If I have used the bind points option on some points in my layer, and want to remove them or "unbind" them.. how do I do this.. Because as it is right now I get nasty graphic errors because I've binded some points several times ( I thought that by unselecting the points in the bind and then press Space, it would remove or delete the binds already there ). So when I go into the offset bones mode the points seem to still be binded and the layers greaphics are all stretched, as if the points were still bound.
I've searched the forums here and only found a solution that included deleteing the shapes/points that make up the object in the layer.. I hope i made my self clear here...
This could be a bug/feature request maybe?
Thanks in advance
-Larpon son of Klingon
Delete/Remove Bind Points [SOLVED]
Moderators: Víctor Paredes, Belgarath, slowtiger
Delete/Remove Bind Points [SOLVED]
Last edited by larpon on Sun Jun 11, 2006 4:08 am, edited 1 time in total.
Hmm... I tried that just now and nothing happens.. still the same.. 
Minor update:
Hmm.. I've found out that if i bind the exact same points back where I've had the previous binds, It renders it correct.. but this is still not a solution to the problem. Moho just don't want to release the points in the binds...

Minor update:
Hmm.. I've found out that if i bind the exact same points back where I've had the previous binds, It renders it correct.. but this is still not a solution to the problem. Moho just don't want to release the points in the binds...
Ramón... You just saved the day... This was it!Ramón López wrote:"Release Points" entry makes your points don't be affected by any bone movement... Maybe that you'd want would be apply "Flexi-Bind Points" menu entry to your selected points to make'm reacts again as default way... Although I'm not totally sure if this is you want to know...
Thank you a bunch... May the vectors be with you

and ulrik thank you too mate.. it could might as well have been your suggestion, that solved it

I'll mark this solved and get back to the project
Cheers
-Larpon