I know, i kinda already entered this request but i wanted to give it its own topic since i think this is really much more important than people may think.
I think with all the options we have now of deforming and animating a rig (bones, meshes, curvers, switches, etc.) it's really really almost crucial to have a consolidated timeline channel that includes every last little channel that has animation on it in a rig for easy re-timing. When wanting to adjust a specific layer or animation we obviously can still go down on specific channels as usual but i think just having ONE keyframe showing for any keys that include just EVERYTHING that's being animated (also color changes, curvature, opacity, etc. etc. etc.) would speed things up dramatically instead of always moving parts around and then realizing everything is messed up because there's some keys on a vector level that haven't been moved yet etc.
I'm used to breaking a rig like crazy to get the poses i want and to then adjust parts of the drawing by deformers or, in Moho's case, shoving vectors around. I much prefer doing this at the animation stage instead with smart actions because those can never really accustom every given situation. Hence why i think it would be really good if there was just the one channel.
I know there's the AE KeyTool and while great, i'd love to be able to just select ONE key on my timeline and adjust it by dragging without worrying that i might not have caught everything.
Hope this makes sense. Please consider this Moho-Santa, Christmas is not quite over yet
