That rig you describe sounds like a lot of shapes indeed, but its normal as soon as one start duplicating parts, etc., what I hope is performance was acceptable under that scenario...
You already figured it out, but yeah, that's what "Point-Based Selection" is for, the idea was expand the window possibilities while using other point tools so that you could easily select shapes in viewport not only with the
Select Shape tool among others, but I've liked a lot the idea of can use it as some kind if shape group selection!

The problem with the feature in question (apart of some palette selection quirks I'm getting right now while testing some things) is I've never get the desired performance precisely for depending on other tools and therefore not having all the control about UI updates and so, but it's indeed a feature I'd like to preserve and (try to) improve at some point.
Greenlaw wrote: ↑Fri Feb 16, 2024 6:44 pm
Minor (I hope) request: when renaming a shape in the Shapes window, can it be made so that double-clicking inside the name box will select all the text? Or maybe the traditional double-click to select one word and triple-click for all? (Actually, just double-clicking for all text is perfectly fine.)
Argh! I'm afraid this well could be another side-effect for a "fix" I did in order to allow Enter key (finally) confirmed changes (before one had to use Tab key or click elsewhere, I think for some kind of bug or limitation of text fields in this kind of windows), but I already detected this introduced the limitation of can't enter special characters, and now this... So I may have to back off on that? But hard decision because can't use Enter key was indeed quite cumbersome

. Anyway, text field behaviors are hardcoded and may depend on its type or even, like in this case, placement, so I'm afraid there are little chances I can get rid of most of the current limitations, but I'll take all that into account when looking into it again for the exposed reasons. In any case, thanks for for letting me know!
Greenlaw wrote: ↑Fri Feb 16, 2024 7:13 pm
In Point-Based Selection mode, I see that selecting a shape in the list will conversely activate/select the connected points. It would be useful if I could Hide/Reveal the selected points in the Shapes window like I can with Shapes.
But that's something one can quickly do by the corresponding shortcuts anyway, isn't it? Unless I'm missing something, of course... e.g. with
Point-Based Selection checked if I select some shape/s in palette or viewport, I can then hide the involved points here by pressing "Ctrl+H", the shape/s by pressing "Ctrl+Shift+H" or both if pressed sequentially, so (

) maybe the Alt version of the
Hide/Unhide button could have other use? What if Alt+
Hide/Unhide button acted as a visibility switcher? I'm kind of thinking out loud, but wouldn't it be useful if one could show all hidden shapes, for quickly getting the whole thing, and then can quickly restore the previous visibility state just by the press of a button? It'd be like press "Show All Shapes" but not having to selectively hide again the just showed shapes if necessary...
Well, thanks again for all the feedback/contribution and I hope everything makes sense!
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