I use target bones to keep a character's feet planted when their root bone is moved. The legs are also have the stretching option activated.
When the legs are stretched, naturally the legs are in a straight line, like a rubber band pulled taut.
Is there a way to add some bending to the knee joint after a leg is stretched taut during animation?
It seems like there must be a way to bend the knees a little after having moved the root bone and stretching the legs. But when I click on the upper and lower leg bones, nothing happens because I'm using target bones.
Thanks.
Bending a knee joint when leg is stretched
Moderators: Víctor Paredes, Belgarath, slowtiger
Re: Bending a knee joint when leg is stretched
Set knee bone angle rotation limits? So it doesn't go full 90 or 180 degrees. Or maybe I understand this wrong.
Re: Bending a knee joint when leg is stretched
There are a number of additional approaches:
1) Move the target bones closer to the affected limb/s (keyframed)
2) Pre-kink your artwork, draw at angle relative to the bones, so your artwork is never straight - when bones are straight
3) Use point animation to 'un-correct' the pose
4) Use a tool like: MR Pose Tool to manipulate the limb/s: https://mohoscripts.com/script/mr_pose_tool
1) Move the target bones closer to the affected limb/s (keyframed)
2) Pre-kink your artwork, draw at angle relative to the bones, so your artwork is never straight - when bones are straight
3) Use point animation to 'un-correct' the pose
4) Use a tool like: MR Pose Tool to manipulate the limb/s: https://mohoscripts.com/script/mr_pose_tool
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Re: Bending a knee joint when leg is stretched
Thanks! Both of these solutions will work for me.
I was kinda hoping there would be a solution involving adding a new bone perpendicular the knee area that could be used to bend the leg, but I can't imagine how such a bone might work.
I sometimes think a bone rig can be made to do anything, if I can only puzzle-out the secret of the bones.
